From 5dcf0db91e30becb7e6f6b04a9a97c7dcb8049d6 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 15 Sep 2024 16:19:17 +0200 Subject: [PATCH] explain why creatures have weight carried --- actions.tex | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/actions.tex b/actions.tex index 9bd9aa2a..d8de6959 100644 --- a/actions.tex +++ b/actions.tex @@ -271,6 +271,10 @@ means using only one hand, and puts the limit to a quarter of their \glspl{hp}. If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty to attack. If the character actually hits, the Damage works as usual, so sometimes people find that picking up a weapon twice their height feels like the best option they have. +\subsubsection{Creature Features} +such as natural \gls{dr}, wings, a web-spinning thorax, or any other natural ability which add a sizeable feature to an animal's body will have \pgls{weight}. +So if you see \pgls{basilisk} \gls{statblock} with a notable \gls{weight}, it does not necessarily indicate items carried. + \subsection{\Glsfmtlongpl{ep}} \label{ep} -- GitLab