diff --git a/charts.tex b/charts.tex index 99590c3053cff7c7a931b52743c6b93e67a5c37f..7ee922516aebd083a191bff038d3ba6a74fc7f64 100644 --- a/charts.tex +++ b/charts.tex @@ -190,7 +190,7 @@ Fighting & Each round inflicts 1 \gls{fatigue}. \\ - Holding Breath & 1 \gls{fatigue} per round. \\ + Holding Breath & 1 \gls{fatigue} per negative \glspl{ap}. \\ Marching & 1 \gls{fatigue} per mile. \index{Marching}\\ diff --git a/combat.tex b/combat.tex index 6f432303edacae99042cbbe652244afb26129ac2..757f138a4a9f500d8cbccfab40580a4eb2843a37 100644 --- a/combat.tex +++ b/combat.tex @@ -597,11 +597,14 @@ Attacks against a \textit{Prone} target gain a +2 bonus. However, they can get up as by spending 1 \gls{ap}. \subsubsection[+1 to attack]{Higher Ground} -\index{Prone} -\label{prone} Gaining the higher ground grants +1 to the Attack Bonus, as you target the enemy's head easier and gravity aids your downward swings. +\subsubsection[Holding Breath: 1 \glsentrytext{fatigue} per negative \glsentrytext{ap} at the end of the round]{Holding Breath} + +Anyone holding their breath takes a number of \glspl{fatigue} equal to their negative \glspl{ap} at the end of the round. +So someone ending a round on -3 \glspl{ap} would take 3 \glspl{fatigue}. + \subsection{Manoeuvres} These additional actions cover different ways to engage with enemies. diff --git a/main.tex b/main.tex index 9587920b902e8d3d55b0558c6fc7c14ee58bc936..0509b4a5c6c130dabe891ec13c193ab19b32d270 100644 --- a/main.tex +++ b/main.tex @@ -43,6 +43,8 @@ Keywords={TTRPG,RPG,roleplaying} \backmatter +\backmatter + \input{appendix.tex} \end{document}