diff --git a/knacks.tex b/knacks.tex
index f22b718212181b61b2205b8f3438d31657c2457f..7e03fe63baf3ca4d993890406dff451f5020a77c 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -19,11 +19,6 @@ The player can declare that super-human effort is being thrown into an action, a
 
 Adrenaline surge can be used once each scene for each knack the character has, and no more than once a \gls{round}.
 
-\subsubsection{Back to the Wall}
-
-You are particularly difficult to flank. So long as you are not surrounded on all four sides you receive no penalty for being Flanked.
-See page \pageref{flank} for rules on flanking.
-
 \subsubsection{Berserker}
 
 You enter a bloodthirsty rage when in battle.
@@ -119,6 +114,10 @@ Guarding someone costs only 1 Initiative.
 Those being guarded must be close beside or behind them, as usual.
 When the character is defending themself they use their normal Evasion Bonus.
 
+You are also particularly difficult to flank.
+So long as you are not surrounded on all four sides you receive no penalty for being Flanked.
+See page \pageref{flank} for rules on flanking.
+
 \subsubsection{Last Stand}
 
 Any time the character loses \glspl{hp} they immediately gain +5 Initiative points plus one per Knack the character has.