diff --git a/knacks.tex b/knacks.tex index f22b718212181b61b2205b8f3438d31657c2457f..7e03fe63baf3ca4d993890406dff451f5020a77c 100644 --- a/knacks.tex +++ b/knacks.tex @@ -19,11 +19,6 @@ The player can declare that super-human effort is being thrown into an action, a Adrenaline surge can be used once each scene for each knack the character has, and no more than once a \gls{round}. -\subsubsection{Back to the Wall} - -You are particularly difficult to flank. So long as you are not surrounded on all four sides you receive no penalty for being Flanked. -See page \pageref{flank} for rules on flanking. - \subsubsection{Berserker} You enter a bloodthirsty rage when in battle. @@ -119,6 +114,10 @@ Guarding someone costs only 1 Initiative. Those being guarded must be close beside or behind them, as usual. When the character is defending themself they use their normal Evasion Bonus. +You are also particularly difficult to flank. +So long as you are not surrounded on all four sides you receive no penalty for being Flanked. +See page \pageref{flank} for rules on flanking. + \subsubsection{Last Stand} Any time the character loses \glspl{hp} they immediately gain +5 Initiative points plus one per Knack the character has.