diff --git a/systems.tex b/systems.tex
index 27c3527dde397cbd50d0c490a5be910bf2c098ee..d1c9b2b8caa045a7611f43afe31a745e9a2669b2 100644
--- a/systems.tex
+++ b/systems.tex
@@ -427,7 +427,7 @@ And speaking of rolls, let's start with dice stats, and why `7' is the magic num
 \end{boxtable}
 \end{scriptsize}
 
-\paragraph{Always round up} -- whether someone is helping another character with half their Bonus, or combat calls for half Damage, or just any time someone divides a number, they round up at 0.5.
+\paragraph{Always round half up} -- whether someone is helping another character with half their Bonus, or combat calls for half Damage, or just any time someone divides a number, they round up at 0.5.
 One quarter of a +1 bonus is still 0, but half of a +3 bonus is always +2.
 
 Every rule in BIND holds to this pattern, so you will never have to wonder about which results should round up, and which down.