diff --git a/actions.tex b/actions.tex index d47b5a6c38b9bedf1bf8b8f72de32ecb95dd4014..4f224500402aa42c7c64e1b18e3e76d74a2fcf7e 100644 --- a/actions.tex +++ b/actions.tex @@ -87,7 +87,7 @@ However, for suggested interpretations with more detail, see \nameref{skill_uses \subsection{One Roll Only} \index{Group actions} -Players only make one roll per action. +Players only make one \gls{natural} per action. If the player wants to attempt to re-try an action, the result remains the same unless circumstances change. When many characters are trying to do the same task, a single roll is made, and they all consult the same results. diff --git a/traits.tex b/traits.tex index 54e5d24c35abf39c5e6171d0903206a5b857fc61..f6d07bd99c4b83ee75757608dab755695ba70c89 100644 --- a/traits.tex +++ b/traits.tex @@ -168,15 +168,13 @@ See the table \vpageref{skillChart} for examples of how to view Skills in multip \bigSkillsTable -\subsubsection{Further Skills} - -The Skills here are examples, so this is not a complete list. -If you want Skills not listed, just run them by the \gls{gm} and discuss what kinds of tasks they cover. -When thinking up a new Skill, try to think about how it would work with each Attribute. +\subsubsection{Other \Glsfmtplural{skill}} +can be added if the default \glspl{skill} don't cover something. +Just run them by the \gls{gm} and discuss what kinds of tasks they cover. +When thinking up a new \gls{skill}, try to think about how it would work with each \gls{attribute}. \subsubsection{Professionals} -Skills range from 1 to 5, but the character sheet only has three dots. -Those last bonuses are available to professionals, who take a \textit{Specialist Knack}, giving them a +2 Bonus in their narrow field.% +usually take the \textit{Specialist Knack}, which gives them a +2 Bonus within that narrow field.% \footnote{See \autopageref{specialist} for the Specialist Knack.} As a result, \glspl{pc} will rarely match the abilities of \pgls{npc} who performs the same task daily.