diff --git a/actions.tex b/actions.tex
index d47b5a6c38b9bedf1bf8b8f72de32ecb95dd4014..4f224500402aa42c7c64e1b18e3e76d74a2fcf7e 100644
--- a/actions.tex
+++ b/actions.tex
@@ -87,7 +87,7 @@ However, for suggested interpretations with more detail, see \nameref{skill_uses
 \subsection{One Roll Only}
 \index{Group actions}
 
-Players only make one roll per action.
+Players only make one \gls{natural} per action.
 If the player wants to attempt to re-try an action, the result remains the same unless circumstances change.
 
 When many characters are trying to do the same task, a single roll is made, and they all consult the same results.
diff --git a/traits.tex b/traits.tex
index 54e5d24c35abf39c5e6171d0903206a5b857fc61..f6d07bd99c4b83ee75757608dab755695ba70c89 100644
--- a/traits.tex
+++ b/traits.tex
@@ -168,15 +168,13 @@ See the table \vpageref{skillChart} for examples of how to view Skills in multip
 
 \bigSkillsTable
 
-\subsubsection{Further Skills}
-
-The Skills here are examples, so this is not a complete list.
-If you want Skills not listed, just run them by the \gls{gm} and discuss what kinds of tasks they cover.
-When thinking up a new Skill, try to think about how it would work with each Attribute.
+\subsubsection{Other \Glsfmtplural{skill}}
+can be added if the default \glspl{skill} don't cover something.
+Just run them by the \gls{gm} and discuss what kinds of tasks they cover.
+When thinking up a new \gls{skill}, try to think about how it would work with each \gls{attribute}.
 
 \subsubsection{Professionals}
-Skills range from 1 to 5, but the character sheet only has three dots.
-Those last bonuses are available to professionals, who take a \textit{Specialist Knack}, giving them a +2 Bonus in their narrow field.%
+usually take the \textit{Specialist Knack}, which gives them a +2 Bonus within that narrow field.%
 \footnote{See \autopageref{specialist} for the Specialist Knack.}
 
 As a result, \glspl{pc} will rarely match the abilities of \pgls{npc} who performs the same task daily.