From 55f678910621b334bcd8f30a80e448e2d44297ea Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 26 Oct 2023 21:34:05 +0200
Subject: [PATCH] move stacking damage to damage subsection

---
 combat.tex | 24 +++++++++++++-----------
 1 file changed, 13 insertions(+), 11 deletions(-)

diff --git a/combat.tex b/combat.tex
index 7a7333a6..18f91377 100644
--- a/combat.tex
+++ b/combat.tex
@@ -61,6 +61,19 @@ If you hit, roll $1D6$ plus your Strength Bonus to determine Damage.
 The Damage is then taken off the enemy's \gls{hp}.
 Everyone has a number of \gls{hp} to withstand Damage. When your opponent is reduced to 0 \gls{hp}, they are defeated.
 
+\subsubsection{Stacking Damage}
+\index{Combat!Stacking Damage}
+\label{stackingDamage}
+
+Damage Bonuses cannot extend forever.
+If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with a die.
+Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage.
+
+This applies to all Damage, including magical Damage.
+It continues through all Damage Bonuses, so $1D6+9$ Damage would be simply $3D6+1$ Damage after conversion.%
+\footnote{\stackingDamageChart}
+This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage.
+
 \subsubsection{\Glsfmtlongpl{hp}}
 
 Each character has a number of \glsentryfullpl{hp} equal to 6 plus their Strength Bonus.
@@ -483,17 +496,6 @@ Daggers and shortswords often have an easier time in these locations.
 
 When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost.
 
-\subsubsection{Stacking Damage}
-\index{Combat!Stacking Damage}
-\label{stackingDamage}
-
-Damage Bonuses cannot extend forever. If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with a die. Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage.
-
-This applies to all Damage, including magical Damage.
-It continues through all Damage Bonuses, so $1D6+9$ Damage would be simply $3D6+1$ Damage after conversion.%
-\footnote{\stackingDamageChart}
-This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage.
-
 \subsubsection[Trapped/ Entangled: Character cannot use their Dexterity Bonus, and takes -2 Attack penalty]{Trapped or Entangled}
 \label{trapped}
 \label{entangled}
-- 
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