From 55f678910621b334bcd8f30a80e448e2d44297ea Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 26 Oct 2023 21:34:05 +0200 Subject: [PATCH] move stacking damage to damage subsection --- combat.tex | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/combat.tex b/combat.tex index 7a7333a6..18f91377 100644 --- a/combat.tex +++ b/combat.tex @@ -61,6 +61,19 @@ If you hit, roll $1D6$ plus your Strength Bonus to determine Damage. The Damage is then taken off the enemy's \gls{hp}. Everyone has a number of \gls{hp} to withstand Damage. When your opponent is reduced to 0 \gls{hp}, they are defeated. +\subsubsection{Stacking Damage} +\index{Combat!Stacking Damage} +\label{stackingDamage} + +Damage Bonuses cannot extend forever. +If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with a die. +Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage. + +This applies to all Damage, including magical Damage. +It continues through all Damage Bonuses, so $1D6+9$ Damage would be simply $3D6+1$ Damage after conversion.% +\footnote{\stackingDamageChart} +This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage. + \subsubsection{\Glsfmtlongpl{hp}} Each character has a number of \glsentryfullpl{hp} equal to 6 plus their Strength Bonus. @@ -483,17 +496,6 @@ Daggers and shortswords often have an easier time in these locations. When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost. -\subsubsection{Stacking Damage} -\index{Combat!Stacking Damage} -\label{stackingDamage} - -Damage Bonuses cannot extend forever. If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with a die. Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage. - -This applies to all Damage, including magical Damage. -It continues through all Damage Bonuses, so $1D6+9$ Damage would be simply $3D6+1$ Damage after conversion.% -\footnote{\stackingDamageChart} -This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage. - \subsubsection[Trapped/ Entangled: Character cannot use their Dexterity Bonus, and takes -2 Attack penalty]{Trapped or Entangled} \label{trapped} \label{entangled} -- GitLab