diff --git a/config b/config
index cfc2a5af424e978a47fe37b0487fa04de487abb1..71cc9fdc9589e7a8a882999dfaefae3f2823b11f 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit cfc2a5af424e978a47fe37b0487fa04de487abb1
+Subproject commit 71cc9fdc9589e7a8a882999dfaefae3f2823b11f
diff --git a/glossary.tex b/glossary.tex
deleted file mode 100644
index f381f96b72d9edb7c388afb4acb68e352c0e73a6..0000000000000000000000000000000000000000
--- a/glossary.tex
+++ /dev/null
@@ -1,74 +0,0 @@
-\makeglossaries
-
-%%% Core Rules Terms
-
-\newglossaryentry{restingaction}{
-  name={Resting Action},
-  first={\textit{Resting Action}},
-  description={An unhurried action, where a character can take time to do something right}
-}
-
-\newglossaryentry{area}{
-  name={Area},
-  prefix={an\space},
-  description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
-  }
-
-  \newglossaryentry{quickaction}{
-    name={Response Action},
-    first={\textit{Response Action}},
-    description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
-    }
-
-  \newglossaryentry{attribute}{
-    name={Attribute},
-    first={\textit{Attribute}},
-    description={One of the six Traits which form the basis of the character -- Strength, Speed, et c}
-    }
-
-  \newglossaryentry{skill}{
-    name={Skill},
-    nonumberlist,
-    first={\textit{Skill}},
-    description={Some training a character has, allowing them to be particularly good at one sort of profession or activity}
-    }
-
-  \newglossaryentry{character}{
-    name={Character},
-    description={Anyone in the game world, though `the characters' typically refers to the PCs}
-    }
-
-  \newglossaryentry{downtime}{
-    name={Downtime},
-    description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills}
-    }
-
-\newglossaryentry{natural}{
-  name={Natural Roll},
-  description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
-  }
-
-
-  \newglossaryentry{round}{
-    name={Round},
-    nonumberlist,
-    description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics}
-    }
-
-
-  \newglossaryentry{step}{
-    name={Step},
-    description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
-    }
-
-  \newglossaryentry{trait}{
-    name={Trait},
-    description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
-    }
-
-  \newglossaryentry{vitalShot}{
-    name={Vitals Shot},
-    prefix={a\space},
-    description={An attack which strikes between the gaps in armour, dealing full Damage},
-    }
-
diff --git a/main.tex b/main.tex
index 77f797edfb671ac2734216a4bad00a332a9b6464..d30550c79d7d534c147e1067e28e3ca42c4f4d5a 100644
--- a/main.tex
+++ b/main.tex
@@ -17,8 +17,6 @@ Keywords={TTRPG,RPG,roleplaying}
 \externalReferent{stories}
 \externalReferent{judgement}
 
-\input{glossary.tex}
-
 \begin{document}
 
 \frontpage%