diff --git a/config b/config index cfc2a5af424e978a47fe37b0487fa04de487abb1..71cc9fdc9589e7a8a882999dfaefae3f2823b11f 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit cfc2a5af424e978a47fe37b0487fa04de487abb1 +Subproject commit 71cc9fdc9589e7a8a882999dfaefae3f2823b11f diff --git a/glossary.tex b/glossary.tex deleted file mode 100644 index f381f96b72d9edb7c388afb4acb68e352c0e73a6..0000000000000000000000000000000000000000 --- a/glossary.tex +++ /dev/null @@ -1,74 +0,0 @@ -\makeglossaries - -%%% Core Rules Terms - -\newglossaryentry{restingaction}{ - name={Resting Action}, - first={\textit{Resting Action}}, - description={An unhurried action, where a character can take time to do something right} -} - -\newglossaryentry{area}{ - name={Area}, - prefix={an\space}, - description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site} - } - - \newglossaryentry{quickaction}{ - name={Response Action}, - first={\textit{Response Action}}, - description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing}, - } - - \newglossaryentry{attribute}{ - name={Attribute}, - first={\textit{Attribute}}, - description={One of the six Traits which form the basis of the character -- Strength, Speed, et c} - } - - \newglossaryentry{skill}{ - name={Skill}, - nonumberlist, - first={\textit{Skill}}, - description={Some training a character has, allowing them to be particularly good at one sort of profession or activity} - } - - \newglossaryentry{character}{ - name={Character}, - description={Anyone in the game world, though `the characters' typically refers to the PCs} - } - - \newglossaryentry{downtime}{ - name={Downtime}, - description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills} - } - -\newglossaryentry{natural}{ - name={Natural Roll}, - description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification} - } - - - \newglossaryentry{round}{ - name={Round}, - nonumberlist, - description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics} - } - - - \newglossaryentry{step}{ - name={Step}, - description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size} - } - - \newglossaryentry{trait}{ - name={Trait}, - description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute} - } - - \newglossaryentry{vitalShot}{ - name={Vitals Shot}, - prefix={a\space}, - description={An attack which strikes between the gaps in armour, dealing full Damage}, - } - diff --git a/main.tex b/main.tex index 77f797edfb671ac2734216a4bad00a332a9b6464..d30550c79d7d534c147e1067e28e3ca42c4f4d5a 100644 --- a/main.tex +++ b/main.tex @@ -17,8 +17,6 @@ Keywords={TTRPG,RPG,roleplaying} \externalReferent{stories} \externalReferent{judgement} -\input{glossary.tex} - \begin{document} \frontpage%