diff --git a/traits.tex b/traits.tex index c587891e85f85261dd0eabf1a1b51023024d73b6..2c23cffbbf3bd0fbee51737034e7836a6c013615 100644 --- a/traits.tex +++ b/traits.tex @@ -161,6 +161,14 @@ The Skills here are examples, so this is not a complete list. If you want Skills not listed, just run them by the \gls{gm} and discuss what kinds of tasks they cover. When thinking up a new Skill, try to think about how it would work with each Attribute. +\subsubsection{Professionals} +Skills range from 1 to 5, but the character sheet only has three dots. +Those last bonuses are available to professionals, who take a \textit{Specialist Knack}, giving them a +2 Bonus in their narrow field.% +\footnote{See \autopageref{specialist} for the Specialist Knack.} + +As a result, \glspl{pc} will rarely match the abilities of someone who performs the same task daily. +A shepherd, for example, will gain a +2 Bonus for herding sheep, so even when their \roll{Intelligence}{Wyldcrafting} only amount to a +2 Bonus, they will have a +4 Bonus in total. + \subsection{Academics} The Academics Skill covers a love of learning facts, many of which can be useful.