diff --git a/play.tex b/play.tex
index 5a3084b2b1cd296f899197521f52207ab5f45f67..d58ccfb0dc9af886c1a524c7063d1ace05ec7622 100644
--- a/play.tex
+++ b/play.tex
@@ -23,12 +23,10 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     \item[\gls{gm}:]
     Yes - three weeks passes every session.
     And as usual -- we'll start in \pgls{broch} -- one of the \gls{guard} towers which sit between \glspl{village}.
-    \glsadd{broch}
-    \glsadd{village}
-
     Mark off any rations or \glspl{ingredient} from last session -- they've all been eaten or gone rotten.
+    \glsadd{broch}%
+    \glsadd{village}%
   \end{description}
-
 }{
   Scheduling becomes much easier when you just run a game with anyone who's there.
   So BIND has a little `restart' at the start of each session.