diff --git a/play.tex b/play.tex index 5a3084b2b1cd296f899197521f52207ab5f45f67..d58ccfb0dc9af886c1a524c7063d1ace05ec7622 100644 --- a/play.tex +++ b/play.tex @@ -23,12 +23,10 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] Yes - three weeks passes every session. And as usual -- we'll start in \pgls{broch} -- one of the \gls{guard} towers which sit between \glspl{village}. - \glsadd{broch} - \glsadd{village} - Mark off any rations or \glspl{ingredient} from last session -- they've all been eaten or gone rotten. + \glsadd{broch}% + \glsadd{village}% \end{description} - }{ Scheduling becomes much easier when you just run a game with anyone who's there. So BIND has a little `restart' at the start of each session.