From 5044d86f1c4ebf2fff63b8ec226bcd6ee463d8f2 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 3 Jan 2024 00:32:07 +0100
Subject: [PATCH] bind healing HP to numbers

---
 actions.tex | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/actions.tex b/actions.tex
index 91909b81..609c3dfc 100644
--- a/actions.tex
+++ b/actions.tex
@@ -311,9 +311,9 @@ So a weekly session leaves the players with no more than three weeks for their c
 \subsubsection{Healing}
 \label{healing}
 \input{config/rules/healing.tex}
-So someone on -3 \glspl{hp} would recover 2 \glspl{hp} after a week, then reach 0 \glspl{hp} on week 2, 1 \gls{hp} on week 3, then 2, 3, 5, and so on.
+So someone on -3~\glspl{hp} would recover 2~\glspl{hp} after a week, then reach 0~\glspl{hp} on week 2, 1 \gls{hp} on week 3, then 2, 3, 5, and so on.
 
-When a \gls{pc} has been reduced to 1 \gls{hp}, the player should consider taking a different character from the \gls{characterPool} on the next session.
+When a \gls{pc} has been reduced to 1~\gls{hp}, the player should consider taking a different character from the \gls{characterPool} on the next session.
 
 \subsection{Space}
 \label{space}
-- 
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