From 4f13f55d49ccf97984515b1229377c5d04bf7965 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Fri, 22 Nov 2019 21:25:25 +0100 Subject: [PATCH] add readme --- README.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 00000000..279b172c --- /dev/null +++ b/README.md @@ -0,0 +1,18 @@ +These config files make the First Blood RPG books look and act the way they do. + +# Usage + +Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}. + +You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your character sheet. + +For more details on the syntax, have a look at examples in *Adventures in Fenestra*. + +# Texnical Details + +This thing's handled as a subtree in the other documments, so changing it will change all First Blood books. + +Personally, I keep it in a directory by the others. This allows you to do: + +> git subtree -P config pull ../config master + -- GitLab