diff --git a/glossary.tex b/glossary.tex
index 148ce6cdcaced6699dba112f732286905f064a97..49ffc6c2d7a29071be3816f56871419acab0fba4 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -15,13 +15,6 @@
   description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
   }
 
-  \newglossaryentry{standingspell}{
-    name={Standing Spell},
-    text={Standing Spell},
-    description={A spell which stays put once cast for as long as the caster wants to maintain it},
-    first={\textit{Standing Spell}}
-    }
-
   \newglossaryentry{quickaction}{
     name={Response Action},
     first={\textit{Response Action}},
@@ -74,8 +67,3 @@
     description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
     }
 
-  \newglossaryentry{storypoint}{
-    name={Story Point},
-    nonumberlist,
-    description={Players spend Story Points to bring elements of their history into play. By spending Story Points, a backstory is slowly crafted over multiple sessions}
-    }
diff --git a/knacks.tex b/knacks.tex
index 47a14bd44c5af0bdbc60fa085e286aa05c6fd502..cdee6646159ca46c550e1192e069a49a994293ef 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -166,7 +166,7 @@ This Knack can only be used when there is a legitimate grievance.
 The mage does not gain the bonus when they have harmed themself.
 It lasts only until the end of the interval and can reactivate only once the mage has lost further \glspl{hp}.
 
-The Knack might also be used when a member of the party has died, or when someone the character has spent \glspl{storypoint} on has been killed.%
+The Knack might also be used when a member of the party has died, or when someone the character has spent a Story Point on has been killed.%
 \exRef{stories}{Stories}{stories}
 
 \pic{Roch_Hercka/dwarvish_runes}
diff --git a/systems.tex b/systems.tex
index d803571f783f0b405d3709bff5510c958a79cfe3..9451bb12abd9951bcbaf2db4c9f5d0e15f5b4b55 100644
--- a/systems.tex
+++ b/systems.tex
@@ -117,7 +117,6 @@ Perhaps they want to work with you because they have no idea how bad they are at
 The Failure Margin should indicate just how bad the henchman is, so the \gls{gm} is encouraged to make the roll in secret.
 
 Given the stakes, people mostly try to hire others based on previous experience.
-To automatically succeed and hire someone competent, a player needs only to spend a \gls{storypoint}.
 
 A tie generally indicates noticing a serious problem with purchased services\ldots just after the purchase completes.
 
@@ -144,7 +143,6 @@ Charismatic characters who show care and understanding stand a much better chanc
 Any attempt to hire services which put someone in danger should require a roll.
 This includes murder, crafting poisons, selling illegal items, et c.
 
-As above, players can spend \glspl{storypoint} to automatically gain such a contact, and once someone works for the players with one job, they can work in another.
 Working well with someone means that someone can gain a good local reputation (perhaps just among mercenaries, dodgy apothecaries, or librarians), while returning from a job with a missing man means a mark on the \gls{pc}'s reputation.
 
 \subsection{Deceit}