diff --git a/combat.tex b/combat.tex index a06e3bde049c46b46773e4ef482e127345695fb2..d3ee9f2524b6e1ee953d829dde93813a70b393a2 100644 --- a/combat.tex +++ b/combat.tex @@ -418,6 +418,7 @@ Many creatures have a \gls{dr} from natural armour, representing especially thic \iftoggle{verbose}{Vitals Shots not only provide incentive for people to push their Strike Factor as high as possible, even at the expense of their own defence. It also provides an equalizer for weaker forces as even the most heavily armoured creature can be struck by a lucky blow.}{} \subsection{Weight} +\index{Weight} All armour has a \gls{weightrating}, just like any other item. The \gls{weightrating} above are for Partial Armour. diff --git a/spheres.tex b/spheres.tex index 4391c460d8f013e6205a1f3f0a46f1efee28be22..f34b4dda895fcadafc9826dbf0088a2e1d84b095 100644 --- a/spheres.tex +++ b/spheres.tex @@ -655,9 +655,9 @@ The mage can shape pure energy, pushing and pulling at the world with the power \spell{Cage}{Continuous}{Combat}{Levitate a target, so they cannot move. \gls{tn} 7 plus the target's \gls{weightrating}}\\ The mage levitates and traps a target, forcing them to remain where they are, or move as the caster desires. -While powerful, the spell is particularly challenging to cast, as it has a \gls{tn} equal to 7 plus the target's Weight Rating.% +While powerful, the spell is particularly challenging to cast, as it has a \gls{tn} equal to 7 plus the target's \gls{weightrating}.% \iftoggle{verbose}{% -\footnote{Everyone's Weight Rating is equal to their \glspl{hp}.} +\footnote{Everyone's \glsentrytext{weightrating} is equal to their \glspl{hp}.} }{} Those caught by the spell count as \textit{prone}, leaving them open to Sneak Attacks.% @@ -675,7 +675,7 @@ However, mages can lift themselves into the air if they are content to stay extr \footnote{Staying still typically makes spell-casting difficult.} The spell acts as any person would when lifting things, and has an effective Strength, Dexterity and Speed Bonus equal to the spell's level plus the caster's Intelligence Bonus. -The maximum Weight Rating anyone can lift is equal to their Strength Bonus plus 4, therefore, levitating a cart with a Weight Rating of 10 would require a spell with an effective Strength of +6. +The maximum \gls{weightrating} anyone can lift is equal to their Strength Bonus plus 4, therefore, levitating a cart with a \gls{weightrating} of 10 would require a spell with an effective Strength of +6. The cart could then travel at 16 squares per round. \spell{Lock}{Continuous}{Craft}{Bind a door shut}\\