diff --git a/stories.tex b/stories.tex
index 374a386d62beb85ae510f07500532128037ac948..569822e9a8ccd4f8d62a4a915dc9a12a5d55efa1 100644
--- a/stories.tex
+++ b/stories.tex
@@ -80,8 +80,7 @@ You know of a sacred location nearby, perhaps a church, or a shrine or just a sa
 In this sacred area, anyone stepping into it receives 1 \gls{mp} per \gls{round}.
 If the spot is guarded by a spirit then this spirit or other creature then they are friendly to you.
 The place will not necessarily help you hide or defend yourself unless you are also spending Story points to make it a place to rest.
-
-Those following the Code of Experience gain no \gls{xp} for finding this location.
+\footnote{Those following the Code of Experience gain no \glsentrytext{xp} for finding this location.}
 
 \story{1}{Oh! Don't I know him}
 You recognise a friendly character from some previous Story you have told. The \gls{gm} will explain why they are in town but you are free to offer suggestions. Said characters won't necessarily be as useful as they would be if they were brought into the adventure for the first time with Story points and may only help for a scene, but they should be somehow useful. This may include a trader who was previously known to have valuable information about some situation, or a mage the characters had previously met who could cast a useful spell or two.
@@ -101,7 +100,7 @@ You have spent a significant amount of time in another culture. You know their l
 At the point a new character joins the group you can select one other player and have a shared background with them (or with another, if your character is new). You describe how you previously met and possibly adventured together. From then on, you can split the cost of stories, so if the group wants to find a safe space to rest then instead of one character spending 2 Story points you could each spend 1. Each of you can use characters from the other's background, because all your Stories have the option of being shared stories. If you are both of noble heritage, any money you get must be divided between you. If you are both friends with a skilled armourer, they will only be able to repair one piece of armour at a time.\footnote{This Story is transitive and symmetrical, so if player A shares a background with player B and player B shares a background with player C then player C also shares a background with player A.}
 
 \story{2}{I can talk to a guy who might be interested}
-You know a low-down thug, cutthroat, soldier, or sellsword who'd just love to join you for this one adventure for cheap or for a simple favour. They're a typical example of the race with an additional +1 to an Attribute and a +2 Combat bonus or Projectile bonus. Your contact also has 1 Skill at level 2 and one piece of armour, one weapon and one other piece of equipment. Each piece of equipment can be worth no more than 10 \gls{sp}.
+You know a low-down thug, cut-throat, soldier, or sellsword who'd just love to join you for this one adventure for cheap or for a simple favour. They're a typical example of the race with an additional +1 to an Attribute and a +2 Combat bonus or Projectile bonus. Your contact also has 1 Skill at level 2 and one piece of armour, one weapon and one other piece of equipment. Each piece of equipment can be worth no more than 10 \gls{sp}.
 
 For example, your friend might be a human fighter with Strength +2, Speed 0, Dexterity 0, Intelligence 0, Wits -1, Charism 0, with the Skills of Combat +2 and Stealth +2. Their equipment might be Complete leather armour, a pole axe and rations.
 
@@ -118,6 +117,16 @@ If your safe space is ever invaded due to events outside your control, you recei
 \story{1}{Fancy seeing you here}
 You can add two to the cost of any other Story and tell it at an inappropriate juncture. Your characters might be locked in a dungeon and happen upon a weapon smith in the next cell, with his confiscated weapons lying in a nearby pile outside his cell. They might find a place they can rest in secret inside the terrifying dwarvish city turned into an undead haunting ground. Or perhaps while on the run from bandits they find a helpful soldier hoping to be hired.
 
+\story{2}{Actually, there were a few more}
+
+Increase the cost of any story you tell by 2, and raise the number of people or places to the number of story points you're spending plus your Charisma Bonus.
+If telling the story of a safe space nearby, you might know about a few.
+If you know a sellsword interested in adventure, you might increase this to four people, so you now know four people ready to join you on a mission.
+
+Each location or person must be specified immediately.
+If you have money, each source of money must be in a different location.
+If you know where multiple mana lakes are, you must provide a good reason so many rare places are so close together.
+
 \story{3}{Ah! This is near the spot we buried the treasure}
 You have access to large funds now that you have returned to this area.
 Perhaps you and companions, once buried treasure close by.
@@ -127,11 +136,6 @@ The total amount obtained is $2D6 \times 10$ gold pieces.\footnote{Those followi
 \story{4}{There is a man whom they call}
 Your miraculous ally is a mage, or priest or some other \gls{miracleworker}. They will not enter combat with you but will agree to employ whatever magics you wish. Their Attributes will be each 0 plus the racial modifiers, except for Intelligence, which will always be +2 precisely. They will have 1 Skill at level 2 and another at level 1. Their Mana points will be 6 in total, after the Intelligence modifier. One magical sphere will be at level 4, another at 2 and another at 1. This mage walks only a single Path of magic.
 
-\story{4}{My boys should still be around here}
-You know some militia, famous for fighting together. You might remember your old war buddies who'd come out on any mission for you, or know of a rag-tag bunch of horrible cut-throats who'd be willing to do any job for a \gls{sp} and a dram. The total number of people available is equal to 3 + your Charisma Bonus.
-
-The Traits of each fighter are identical to the Story `I can talk to a guy who might be interested {\dots}'.
-
 \story{5}{Do you know who I am!?  Because I happen to be}
 You are the child of minor nobility -- perhaps a knight errant or son of a Town Master.
 You can collect $2D6 \times 5$ gold pieces from your homeland.