From 4cc8bee7c15b7a28894f28bb9504b35e2cb0abdb Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 24 Dec 2023 15:32:58 +0100 Subject: [PATCH] include swimming rules --- systems.tex | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/systems.tex b/systems.tex index 5cefb98b..6eed4b59 100644 --- a/systems.tex +++ b/systems.tex @@ -230,6 +230,13 @@ A tie means the character comes to a sudden halt, without Damage. Failure means $1D6$ Damage, plus the character's Speed (running faster means more Damage). \index{Darkness!Running} +\paragraph{Swimming} -- \roll{Speed}{Seafaring}. +The \gls{tn} depends on the water's speed -- large rivers might have a \gls{tn} of 8, while an open sea in a storm might be \gls{tn} 12. +\index{Swimming} + +Characters can swim 1 \gls{step} per \gls{ap} spent. +If they do nothing but swimming, they can add their Athletics Skill to the total at the end of the round. + \subsection{War \& Battery} \paragraph{Calm an animal} -- \roll{Intelligence}{Wyldcrafting} vs animal's \roll{Wits}{Brawl}. -- GitLab