diff --git a/systems.tex b/systems.tex index 5cefb98bb456f49c5cb68398635fd1efcc7bf97f..6eed4b592ae613f09d237ececce7256e7f2d83a1 100644 --- a/systems.tex +++ b/systems.tex @@ -230,6 +230,13 @@ A tie means the character comes to a sudden halt, without Damage. Failure means $1D6$ Damage, plus the character's Speed (running faster means more Damage). \index{Darkness!Running} +\paragraph{Swimming} -- \roll{Speed}{Seafaring}. +The \gls{tn} depends on the water's speed -- large rivers might have a \gls{tn} of 8, while an open sea in a storm might be \gls{tn} 12. +\index{Swimming} + +Characters can swim 1 \gls{step} per \gls{ap} spent. +If they do nothing but swimming, they can add their Athletics Skill to the total at the end of the round. + \subsection{War \& Battery} \paragraph{Calm an animal} -- \roll{Intelligence}{Wyldcrafting} vs animal's \roll{Wits}{Brawl}.