diff --git a/combat.tex b/combat.tex index b7de1b58a2a35660363c3942ccc8fa1f18f6878c..e14fcf47155fdbf77781082f3a889c0a861c9dff 100644 --- a/combat.tex +++ b/combat.tex @@ -571,14 +571,13 @@ On a failure, the \gls{gm} describes how this plan goes wrong, and the Failure M happens when someone tries to stab \pgls{witch}. This works like any other \gls{resistedaction} -- if the \gls{witch} rolls higher, the spell works, but if the opponent rolls higher, the spell fails and the caster receives Damage. +%! +\columnbreak \sidepic[25]{Roch_Hercka/conjuration_left}{} Of course, one must use a spell which could plausibly impede the attack. Summoning a small cyclone in someone's face, or cursing their sword-arm with bad luck could both repel an attack, but a spell to make someone forget that it is Tuesday would not. -%! -%\columnbreak - Spells retain their original \gls{tn} when used up close, so people can resist Mind spells with their \roll{Wits}{Academics} at the same time as \roll{Dexterity}{Melee}. These actions use the same \gls{natural}. @@ -603,6 +602,7 @@ grants a +2 Attack Bonus when attacking someone from the rear. The defender can decide to turn and face the anterior opponent as part of any other action, without spending~\glspl{ap}; this transfers the Flanking Bonus to the other opponent. Up to 6 opponents can attack a lone character, but only half can flank, and any available walls reduce this number. +\vspace{.5em} \pic{Roch_Hercka/stances} \makeAutoRule{grab}{Grabbing}{attack with Brawl, both can grapple, and count as carrying the other's \glsentrytext{weight}} diff --git a/spells.tex b/spells.tex index c85d399788628b32572994a11ff955dc4a8750fa..8a142f35413afaa4fcb3dd738966dd9849dbd413 100644 --- a/spells.tex +++ b/spells.tex @@ -569,10 +569,10 @@ As long as you have both of those at level 2 or above, you can cast the spell. \stepcounter{diceNo} \showSpells{Mind2} -\showSpells{Mind2} - \pic{Roch_Hercka/elvish_enchanter} +\showSpells{Mind2} + \spell{Social Spell}% Name {Detailed}% Enhancements {Warp}% Action