diff --git a/cc.tex b/cc.tex index d37ed446aa8fac9c6cb23174d81c91b7acd36864..7c4534004576669465899bc9217db861133a4345 100644 --- a/cc.tex +++ b/cc.tex @@ -926,7 +926,11 @@ Then select some items from \autoref{goods}. \index{Starting Equipment} \label{adventuringequipment} -\index{\Glsentrytext{adventure} equipment} +\iftoggle{aif}{ + \index{Mission Equipment} +}{ + \index{Adventuring Equipment} +} Characters each start with one items per Skill level, and each item can be worth 10 \glspl{sp} or less. This might include a sword, dagger, a donkey, or anything else worth 10 \gls{sp} or less. diff --git a/combat.tex b/combat.tex index 765489d41bc5ff39d88ee6218a4d5d67214f9301..198b41f314b6f4e922eda3868bf421f1f2a9793d 100644 --- a/combat.tex +++ b/combat.tex @@ -921,6 +921,12 @@ Such is life. \huntchart +\begin{multicols}{2} +\iftoggle{verbose}{ + \input{story/15-fatigue.tex} +}{} +\end{multicols} + \section{Further Dangers} \begin{multicols}{2} @@ -955,8 +961,4 @@ Both teeth and \emph{long} claws allow animals to grapple and damage with the sa So when an attack is successful, the target both receives Damage and counts as \textit{grappled}.% \footnote{See above, \autopageref{grappling}.} -\iftoggle{verbose}{ - \input{story/15-fatigue.tex} -}{} - \end{multicols} diff --git a/config b/config index c3294d2212f54d66e7f24debceddb214a333ffc3..2bb35663d815333889593b02eb071a838e523b86 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit c3294d2212f54d66e7f24debceddb214a333ffc3 +Subproject commit 2bb35663d815333889593b02eb071a838e523b86