diff --git a/cc.tex b/cc.tex
index d37ed446aa8fac9c6cb23174d81c91b7acd36864..7c4534004576669465899bc9217db861133a4345 100644
--- a/cc.tex
+++ b/cc.tex
@@ -926,7 +926,11 @@ Then select some items from \autoref{goods}.
 
 \index{Starting Equipment}
 \label{adventuringequipment}
-\index{\Glsentrytext{adventure} equipment}
+\iftoggle{aif}{
+  \index{Mission Equipment}
+}{
+  \index{Adventuring Equipment}
+}
 
 Characters each start with one items per Skill level, and each item can be worth 10 \glspl{sp} or less.
 This might include a sword, dagger, a donkey, or anything else worth 10 \gls{sp} or less.
diff --git a/combat.tex b/combat.tex
index 765489d41bc5ff39d88ee6218a4d5d67214f9301..198b41f314b6f4e922eda3868bf421f1f2a9793d 100644
--- a/combat.tex
+++ b/combat.tex
@@ -921,6 +921,12 @@ Such is life.
 
 \huntchart
 
+\begin{multicols}{2}
+\iftoggle{verbose}{
+    \input{story/15-fatigue.tex}
+}{}
+\end{multicols}
+
 \section{Further Dangers}
 
 \begin{multicols}{2}
@@ -955,8 +961,4 @@ Both teeth and \emph{long} claws allow animals to grapple and damage with the sa
 So when an attack is successful, the target both receives Damage and counts as \textit{grappled}.%
 \footnote{See above, \autopageref{grappling}.}
 
-\iftoggle{verbose}{
-  \input{story/15-fatigue.tex}
-}{}
-
 \end{multicols}
diff --git a/config b/config
index c3294d2212f54d66e7f24debceddb214a333ffc3..2bb35663d815333889593b02eb071a838e523b86 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit c3294d2212f54d66e7f24debceddb214a333ffc3
+Subproject commit 2bb35663d815333889593b02eb071a838e523b86