diff --git a/README.md b/README.md
index 5d2e8a780aa4a80f1cae3c47b9ad674c9e9bcb47..5f8879fef84a6f0b592167beefadbded6381b639 100644
--- a/README.md
+++ b/README.md
@@ -1,11 +1,11 @@
-# First Blood
+# Bind
 <!--
 
 The config directory is a subtree, so all commits to it should only involve files in that directory.
 
 -->
 
-First Blood is a fantasy tabletop RPG.  It's a free-as-in-freedom project, meaning that anyone can grab a copy of the source document and improve the rules, change the wording, add images, and then print it out, just like the original.
+Bind is a fantasy tabletop RPG.  It's a free-as-in-freedom project, meaning that anyone can grab a copy of the source document and improve the rules, change the wording, add images, and then print it out, just like the original.
 
 # Parsimony
 The most important part of the game is mechanics, and everything revolves around speed.
@@ -13,11 +13,11 @@ The most important part of the game is mechanics, and everything revolves around
 ## Abilities
 The abilities are parsimonious, providing the standard inputs and outputs, but with fewer variables.  For example, 'Deceit' is used for both intimidation and lies, depending upon what it's paired with.  This gives Player Characters different scores for intimidating and lying, but with fewer skills to keep track of:
 
-| | **Strength** (2) | **Dexterity** (-1) | **Speed** (0) | **Intelligence** (1) | **Wits** (-1) | **Charisma** (1) |
-|:---|:---|:---|:---|:---|:---|:---|
-| **Academics** +1 | giving a speech to a large crowd: 3 | binding books: 0  | sorting coins: 1 | remembering facts: 2 | outsmarting someone: 0 | storytelling: 2 |
-| **Deceit** +3 | intimidating an opponent: 5 | sliding a knife up to someone's neck unnoticed: 2 | charging at someone to intimidate them: 3 | crafting a clever ruse: 4 | coming up with a quick lie: 2 | making a false friend: 4 |
-| **Vigilance** +3 | keeping watch all night: 5 | finding a hidden door in the darkness: 2 | racing through town to find a missing mage: 3 | investigating a murder scene: 4 | noticing an assassin lying in wait: 2 | finding which gentleman at court has a problem with the Duke: 4 |
+|                  | **Strength** (2)                    | **Dexterity** (-1)                                | **Speed** (0)                                 | **Intelligence** (1)            | **Wits** (-1) | **Charisma** (1) |
+|:-----------------|:------------------------------------|:--------------------------------------------------|:----------------------------------------------|:--------------------------------|:-----------------------|:---|
+| **Academics** +1 | giving a speech to a large crowd: 3 | binding books: 0                                  | sorting coins: 1                              | remembering facts: 2            | outsmarting someone: 0 | storytelling: 2 |
+| **Deceit** +3    | intimidating an opponent: 5         | sliding a knife up to someone's neck unnoticed: 2 | charging at someone to intimidate them: 3     | crafting a clever ruse: 4       | coming up with a quick lie: 2         | making a false friend: 4 |
+| **Vigilance** +3 | keeping watch all night: 5          | finding a door in the darkness: 2                 | racing through town to find a missing mage: 3 | investigating a murder scene: 4 | noticing an assassin lying in wait: 2 | finding which gentleman at court has a problem with the Duke: 4 |
 
 ## No Class
 Players put their XP wherever they like, so there are no charts for what has to be bought next, and no levelling system.  A fighter is just someone with a good Combat score, and a Paladin is just a fighter with a little devine magic.
diff --git a/First_Blood.tex b/main.tex
similarity index 99%
rename from First_Blood.tex
rename to main.tex
index 8410ab3d16373e534db0aa79a8b9d1c62c9affac..b41cce0e7ca8b4a3de07c7d37664ae15af1b89ab 100644
--- a/First_Blood.tex
+++ b/main.tex
@@ -15,7 +15,7 @@
 
 \begin{titlepage}
 	\vspace{1cm}
-	\begin{tcolorbox}[height fill,title={\Huge \bf \center First Blood}]
+	\begin{tcolorbox}[height fill,title={\Huge \bf \center Bind}]
 	\vspace{1cm}
 
 	\par\vfill
@@ -60,7 +60,7 @@ This particular version was last revised on \today.
 \iftoggle{verbose}{
 \chapter*{Introduction}
 
-First Blood a zero to hero RPG, with an emphasis on getting an output quickly, and keeping players' decisions in the loop.
+Bind a zero to hero RPG, with an emphasis on getting an output quickly, and keeping players' decisions in the loop.
 
 Character backstories can be skipped at the start, and thrown in during play, when players know more about the world.
 
@@ -999,7 +999,7 @@ Gnolls have heads of clans who generally make decisions -- the larger the clan t
 
 Gnolls trade little but do enjoy making bone jewellery and most especially finding new things to pierce. A particularly striking bauble will catch their eyes easily but coins hold little value for them. They breed especially large dogs, not dissimilar to wolves, which can fetch high prices when sold to hunters, though most consider them too wild and violent to keep in a family home. Many a gnoll encampment is half composed of these dogs, which aid them in hunting as well as occasionally joining them in warfare.
 
-\subsection[Racial Ability: Animal Instinct]{Racial Ability: Animal Instinct}
+\subsection{Racial Ability: Animal Instinct}
 
 Gnolls are naturally aggressive creatures. They start with an Aggression score of +2 -- this can be used to add to their Strike Factor when making unarmed attacks. These attacks do not cause brawling Damage but lethal Damage as their claws and teeth can rend flesh apart.