diff --git a/stories.tex b/stories.tex index c23ef611391e654cb3e390943a842d82cd577cff..c8055986a7b5f042e3e343284902bf0af63adaab 100644 --- a/stories.tex +++ b/stories.tex @@ -287,21 +287,45 @@ If your safe space is ever invaded due to events outside your control, you recei \end{itemize} }{} -\story{3}{The Treasure} -You have access to large funds now that you have returned to this area. -The total amount obtained is $2D6 \times 10$ gold pieces.% -\footnote{Those following the Code of Acquisition gain no \gls{xp} for gaining gold through \glspl{storypoint}.} +\iftoggle{aif} +{ + \story{1}{Guild Spy} + You declare yourself to be a guild spy for a guild from another area, and immediately gain the rank of `associate'.% + \footnote{See Fenestra's \autoref{ngAssociate}, page \pageref{ngAssociate}.} + Of course your \glsentrytext{guard} duties will not end with this revelation -- in fact you must continue. + + Whatever your missions may be (and you must -- at the very least -- run it past the \gls{gm}), if it ever ends you will simply gain a new one from the guild, or just a message to `sit tight where you are'. + + Once your mission completes, your guild demands you remain for another (or goes silent\ldots). -\iftoggle{verbose}{% \begin{itemize} - \item When you were back in the military, you and the platoon raided a rich person's house, stole a lot of items, then buried the valuables. - You all swore not to return to the treasure for five years, but you need the money badly. - \item The local noble is your father, and it's time to ask for a big favour; gold. - While there, you spend 2 more \glspl{storypoint} to get a tracker, as you ask your father for a skilled warrior to help you track down the local bandits. - \item You found the local noble was hoarding illegal magical items, and you agreed to keep quiet for money. - It's time to ask for a little more hush money. + + \item + The Justice Guild of the Shale want to know more about why \glsentrytext{king} is sending so many of the \gls{guard} to your area, and not theirs. + \item + The Paper Guild wants to understand more about \gls{shatteredcastle}, and has sent a number of men out to listen quietly to what they might hear in the guard. + \item + Somewhere in the forest, the Final Guild know, rests a lost temple, cut off from civilization, but they will not tell you what lies there. + \end{itemize} -}{} +} +{ + \story{3}{The Treasure} + You have access to large funds now that you have returned to this area. + The total amount obtained is $2D6 \times 10$ gold pieces.% + \footnote{Those following the Code of Acquisition gain no \gls{xp} for gaining gold through \glspl{storypoint}.} + + \iftoggle{verbose}{% + \begin{itemize} + \item When you were back in the military, you and the platoon raided a rich person's house, stole a lot of items, then buried the valuables. + You all swore not to return to the treasure for five years, but you need the money badly. + \item The local noble is your father, and it's time to ask for a big favour; gold. + While there, you spend 2 more \glspl{storypoint} to get a tracker, as you ask your father for a skilled warrior to help you track down the local bandits. + \item You found the local noble was hoarding illegal magical items, and you agreed to keep quiet for money. + It's time to ask for a little more hush money. + \end{itemize} + }{} +} \end{multicols} @@ -322,7 +346,7 @@ This kind of campaign mean taking orders, getting missions, and rising through t The party will have to decide how much looted wealth to report to their superiors, and which of their peers they can trust. -Think of the \gls{guard} as the default campaign within Fenestra, and take a look at \autoref{guard} for ideas on the various missions the \glspl{pc} can expect. +Think of the \gls{guard} as the default campaign within Fenestra, and take a look at Fenestra's \autoref{guard} for ideas on the various missions the \glspl{pc} can expect. \subsection{The Illusionists of the Shale}