diff --git a/actions.tex b/actions.tex index 50ab6674242707fbc304ef0ea0e2c83e7f2973f2..1858a48793fe501aa05e78b454aa6224926b9bd1 100644 --- a/actions.tex +++ b/actions.tex @@ -11,7 +11,7 @@ \newcommand{\TNChart}{ \noindent - \begin{tabularx}{\linewidth}{cY} + \begin{boxtable} \textbf{\glsentrytext{tn}} & \textbf{Task} \\\hline @@ -35,7 +35,7 @@ 20 & Implausible \\ - \end{tabularx} + \end{boxtable} } \subsection{Basic Actions} @@ -97,9 +97,9 @@ When many characters are trying to do the same task, a single roll is made, and Everyone wants to kick in the door, the \gls{tn} is 10, and the roll uses Strength + Crafts. \begin{itemize} \item - Alicia's player rolls the dice. Her Strength + Crafts Bonus is 0, so she fails. + Pikerudd's player rolls the dice. Her Strength + Crafts Bonus is 0, so she fails. \item - Snowstorm's Strength + Crafts total is +2, so his total is 9, and he also fails. + Snowblight's Strength + Crafts total is +2, so his total is 9, and he also fails. \item Chatrik's Strength + Crafts total is +4, so her total is 11 -- she succeeds. \end{itemize} @@ -110,9 +110,9 @@ When many characters are trying to do the same task, a single roll is made, and \item Water is filling the area, so time will be lost if they get muddled. \item - Everyone rolls, and the highest result is Kraal's -- but he only equals the \gls{tn}. + Everyone rolls, and the highest result is Dzo's -- but he only equals the \gls{tn}. \item - Kraal's player decides to guess left, rather let his companions think about the song for another moment. + Dzo's player decides to guess left, rather let his companions think about the song for another moment. They fail, but avoid wasting time. \end{itemize} \end{itemize} @@ -216,15 +216,15 @@ Convincing the townsfolk that they need to rebel against the baron, and could ea \noindent% \begin{footnotesize}% - \begin{tabularx}{\linewidth}{Y |cccc} - & Alicia & Snowstorm & Chatrik & Drake \\ + \begin{boxtable}[Y |cccc] + & Pikerudd & Snowblight & Chatrik & Drake \\ \hline Charisma + Tactics: & +3 & $+\frac{3}{2}$ & $+\frac{2}{4}$ & $+\frac{1}{8}$ \\ Roll Bonus: & +3 & +2 & +1 & 0 \\ \hline Running Total: & +3 & +5 & +6 & +6 \\ \multicolumn{4}{l}{\textbf{6}} \\ - \end{tabularx} + \end{boxtable} \end{footnotesize} \subsection{Margins} diff --git a/systems.tex b/systems.tex index 75c461d828ecac5be325d79c113bd685eaafee34..afff8950999f9e20519a9563651a4fabb24cfae0 100644 --- a/systems.tex +++ b/systems.tex @@ -239,7 +239,7 @@ And speaking of rolls, let's start with dice stats, and why `7' is the magic num \vspace{10pt} \noindent \begin{scriptsize}% -\begin{tabularx}{\linewidth}{clXX} +\begin{boxtable}[clXX] \hline \textbf{Roll} & \textbf{Combinations} & \textbf{Chance} & \textbf{or Greater} \\\hline @@ -255,7 +255,7 @@ And speaking of rolls, let's start with dice stats, and why `7' is the magic num 11 & \epsdice{5}\epsdice{6} \epsdice{6}\epsdice{5} & 5.56\% & 8.33\% \\ 12 & \epsdice{6}\epsdice{6} & 2.78\% & 2.78\% \\ -\end{tabularx} +\end{boxtable} \end{scriptsize} \paragraph{Always round up} -- whether someone is helping another character with half their Bonus, or combat calls for half Damage, or just any time someone divides a number, they round up at 0.5. @@ -324,11 +324,11 @@ Mechanically, the same roll has occurred in each instance. \end{multicols} -\begin{tabularx}{\linewidth}{Lccccccccccc} +\begin{boxtable}[Lccccccccccc] \roll{Speed}{Athletics}, \tn[9] & Fail & Fail & Fail & Fail & Draw & Win & Win & Win & Win & Win & Win \\ & \rollDice{2} & \rollDice{3} & \rollDice{4} & \rollDice{5} & \rollDice{6} & \rollDice{7} & \rollDice{8} & \rollDice{9} & \rollDice{10} & \rollDice{11} & \rollDice{12} \\ \roll{Dexterity}{Projectiles}, \tn[10] & Fail & Fail & Fail & Fail & Fail & Fail & Draw & Win & Win & Win & Win \\ -\end{tabularx} +\end{boxtable} \section[Social Rolls]{Roll Before You Roleplay} diff --git a/traits.tex b/traits.tex index 160815aa1ef8a0eca4fdfb7f2baf5ff99c67faf1..37928a07f73de536f9849cd876b026bbd1b47b7f 100644 --- a/traits.tex +++ b/traits.tex @@ -79,13 +79,7 @@ Charisma also covers characters' luck, and therefore some measure of their abili \begin{figure*}[t] -\begin{tcolorbox}[ - tabularx={>{\small}c||>{\small}X|>{\small}X|>{\small}X|>{\small}X|>{\small}X|>{\small}X}, - ornamented, - top=10pt, - bottom=10pt - ] -\tiny\raggedright +\begin{boxtable}[L||L|L|L|L|L|L] & Strength & Dexterity & Speed & Intelligence & Wits & Charisma \\\hline\hline Academics & Orating to a massive crowd & Forgery & Courier Runs & Recalling facts & Resisting an enchantment spell & Storytelling \\\hline @@ -95,7 +89,7 @@ Stealth & Hiding in a hay bail & Moving quietly & Escaping into a crowd & Identi Vigilance & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree & Investigating a crime scene & Spotting an illusion spell & Finding the best con target at a banquet \\ Wyldcrafting & Wrestling a~boar & Untying a~horse's bridle & Fleeing a stampede & Planning a new, hidden trail & Foraging for a quick meal & Selling vegetables \\\hline -\end{tcolorbox} +\end{boxtable} \end{figure*} @@ -181,7 +175,7 @@ Academics study history, architecture, local politics, literature, and (very com This `study of study', can involve reading, mnemonics, and teaching. \sidebox{ - \begin{tabularx}{\linewidth}{Yc} + \begin{boxtable} \hline \textbf{\glsentrytext{tn}} & \textbf{Question} \\\hline @@ -196,8 +190,7 @@ This `study of study', can involve reading, mnemonics, and teaching. 17 & Dangerous \\ - \end{tabularx} - + \end{boxtable} } \begin{description}