diff --git a/play.tex b/play.tex
index ceb60f632d6d405de142274a2b2d64ba23e8244f..5a3084b2b1cd296f899197521f52207ab5f45f67 100644
--- a/play.tex
+++ b/play.tex
@@ -16,7 +16,8 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     \item[\gls{gm}:]
     Fenestra is currently experiencing the freezing season of Qualmea, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow.
 
-    \item[Matt:]
+    \item[Player 1:]
+    (Laiquon)
     Wasn't it raining last time? Are we jumping time again?
 
     \item[\gls{gm}:]
@@ -35,7 +36,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
   \Gls{fenestra} has twelve seasons (which map to our twelve months) so every time we enter January, \gls{fenestra} enters \gls{Qualmea}.
   And it marches on regardless of who's at the table -- even if nobody's there, \gls{fenestra} keeps moving.
 
-  This helps keep the table open, so Siobhan -- a new player -- can jump right in.
+  This helps keep the table open, so Player 3 -- a new player -- can jump right in.
 }
 
 \sideBySide{
@@ -46,13 +47,14 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     \glsadd{jotter}
 
     What did you do?
-    \item[Alice:]
+    \item[Player 2:]
+    (Grogfen)
     Well, Grogfen helped a trader getting to town\ldots
     (but I don't want to tell her about entering a town, or the \glsentrylongpl{sp} she paid us).
     \item[\gls{gm}:]
     So how will you explain how long the mission took?
     Remember, she has a record of when Grogfen left the \gls{jotter} who gave her the mission.
-    \item[Alice:]
+    \item[Player 2:]
     With lies\ldots?
     Can I just roll this one?
     I'll still tell her about the strange markings on all the trees.
@@ -60,7 +62,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     Sure.
     You just need to keep it consistent with what she knows.
     Roll \roll{Intelligence}{Deceit} at \glsentrytext{tn} 8.
-    \item[Alice:]
+    \item[Player 2:]
     \dicef{7}
     Okay, that's an `8', so\ldots
     \item[\gls{gm}:]
@@ -97,12 +99,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
 \sideBySide{
   \begin{description}
-    \item[Siobhan]
+    \item[Player 3:]
     Do I get a character?
     \item[\gls{gm}:]
     You sure do.
     Take the Book of Stories and roll $2D6$ on these charts.
-    \item[Siobhan:]
+    \item[Player 3:]
     Okay, I'm a human\ldots called\ldots `Sootfilch'.
     What's with the name?
     \item[\gls{gm}:]
@@ -124,12 +126,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
   \begin{description}
     \item[\gls{gm}:]
     Low Dexterity and high Intelligence, so we'll look up what that says.
-    \item[Siobhan:]
+    \item[Player 3:]
     It says I'm a `Loner'.
     \item[\gls{gm}:]
     That makes sense.
     Family and social ties are very important in \gls{fenestra}, so people can end up in the \gls{guard} just because they don't have anyone arranging a safe position for them.
-    \item[Siobhan:]
+    \item[Player 3:]
     This equipment looks a bit rubbish.
     Can't I get something better?
     At least some proper armour?
@@ -149,14 +151,14 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     \item[\gls{gm}:]
     Sure -- you're in a \gls{broch}, so you can ask \gls{jotter} Cartpike.
     Roll $2D6$, then add your \roll{Charisma}{Empathy}.
-    \item[Siobhan:]
+    \item[Player 3:]
     \dicef{9}
     \ldots that's an `11' in total?
     Do I pass?
     \item[\gls{gm}:]
     Sure, but how would a loner ask for equipment?
     What would they do?
-    \item[Siobhan:]
+    \item[Player 3:]
     He'd probably ask her when she's alone.
     Knock politely, and just explain he's not been given the tools to survive.
   \end{description}
@@ -175,7 +177,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     \item[\gls{gm}:]
     \Gls{jotter} Cartpike agrees to give you the armour, as long as you head out on the new mission, immediately.
     Sootfilch, Grogfen and Mossboke will journey out to two neighbouring \glspl{village} -- that means a `walled village' -- and cut around the perimeter.
-    \item[Matt:]
+    \item[Player 1:]
     We're bush-whacking?
     \item[\gls{gm}:]
     Yes.
@@ -195,7 +197,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
   For the mission, he rolls $3D6$ again, and finds the troupe must go to two nearby \glspl{village} and cut away at the perimeter.
 
-  Finally, he rolls up both \glspl{village} while two players explain how armour works to Siobhan.
+  Finally, he rolls up both \glspl{village} while two players explain how armour works to Player 3.
 
   \Gls{village} 1 has bear-traps along the perimeter, and rumours about the local swamp-hag occasionally eating people.
   It's near a swamp, so he names it `Sinkwall'.
@@ -210,15 +212,15 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
 \sideBySide{
   \begin{description}
-    \item[Matt:]
+    \item[Player 1:]
     May as well do the distant one first.
-    \item[Alice:]
+    \item[Player 2:]
     I want to meet that hag.
     Can we walk ten miles in an afternoon?
     \item[\gls{gm}:]
     Sure, that's just 5 \glspl{fatigue} along the road.
     Sootfilch and Grogfen are human, so they can ignore the first \gls{fatigue}.
-    \item[Matt:]
+    \item[Player 1:]
     And Laiquon's an elf, so he can ignore the cold.
     \item[\gls{gm}:]
     Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2 \glspl{fatigue} from the freezing weather.
@@ -235,12 +237,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     \item[\gls{gm}:]
     So everyone heads North to Sinkwall.
     By the time you've gone two miles, a caravan of traders approach, hail you, and try to sell you torch pitch and rope for 100~\glspl{cp} each.
-    \item[Matt:]
+    \item[Player 1:]
     Nah we're\ldots actually, that'd be really handy.
     I'll take both.
     \item[\gls{gm}:]
     Roll \roll{Wits}{Crafts} to determine the quality of the goods (\tn[9]).
-    \item[Matt:]
+    \item[Player 1:]
     \dicef{7}
     Is an `8' good?
     \item[\gls{gm}:]
@@ -260,18 +262,18 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     \item[\gls{gm}:]
     Snow's started to fall, thicker than before.
     By evening, the road is white, but you can see Sinkwall's high wooden walls ahead, and an archer waves at you from his perch.
-    \item[Matt:]
+    \item[Player 1:]
     Time to rest.
     \item[\gls{gm}:]
     Wait a minute\ldots
     just checking for encounters.
-    \item[Matt:]
+    \item[Player 1:]
     Crap\ldots
     \item[\gls{gm}:]
     Who's in the lead?
     Grogfen has the highest Speed, so I think she would be.
     Can you roll \roll{Wits}{Vigilance} (\tn[13])?
-    \item[Alice:]
+    \item[Player 2:]
     \dicef{3}\dicef{2}
     Crap\ldots
   \end{description}
@@ -280,28 +282,28 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
   $$2D6 + \underbrace{-1 + 0} ~vs~ 7 + \underbrace{2 + 3}$$
 
-  The creature's total Bonus is +5, so Alice must roll at \gls{tn} 12.
+  The creature's total Bonus is +5, so Player 2 must roll at \gls{tn} 12.
 }
 
 \sideBySide{
   \begin{description}
-    \item[Alice:]
+    \item[Player 2:]
     I rolled a `4', so what happens to me?
     \item[\gls{gm}:]
     A bleach-white tentacle grabs you by the neck, another around your left leg, then the great woodspy rises.
-    \item[Siobhan:]
+    \item[Player 3:]
     The what?
     \item[\gls{gm}:]
     ``Woodspy'' -- a great land-octopus, with a load of tentacles, able to camouflage.
     It grabs her and starts to slither away, yanking its way through the trees while holding Grogfen tight above its head.
-    \item[Siobhan:]
+    \item[Player 3:]
     What do we do?
     Run after it?
     \item[\gls{gm}:]
     If you want to, spend \pgls{ap}.
     You can roll \roll{Speed}{Athletics} at \tn[11].
-    \item[Siobhan:]
-    Okay, \dicef{7} \ldots sorry, Alice\ldots
+    \item[Player 3:]
+    Okay, \dicef{7} \ldots sorry, Player 2\ldots
   \end{description}
 }{
   Everyone starts combat with 3~\glsentryfullpl{ap} plus their Speed Bonus.
@@ -318,21 +320,21 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
 \sideBySide{
   \begin{description}
-    \item[Matt:]
+    \item[Player 1:]
     Wait, Earth magic covers snow, doesn't it?
     Can I make the snow solid around the woodspy's tentacles to stop it getting away?
     \item[\gls{gm}:]
     Yes -- it's still \tn[11], but you can roll your \roll{Charisma}{Earth} to cast.
-    \item[Matt:]
+    \item[Player 1:]
     \dicef{9} Got it!
     \item[\gls{gm}:]
     What does he say?
-    \item[Matt:]
+    \item[Player 1:]
     `Solid frost, make a woodspy tomb'?
     \item[\gls{gm}:]
     Well the snow responds, freezing solid, and holding a couple of tentacles tight.
 
-    Siobhan -- one \roll{Wits}{Vigilance} roll, please (\tn[11]).
+    Player 3 -- one \roll{Wits}{Vigilance} roll, please (\tn[11]).
   \end{description}
 }{
   Spells work like any other roll, including when making a Resisted roll -- the spellcaster uses their Bonus to resist the opponent, or players roll their \gls{pc}'s Bonus against the \gls{npc}'s.
@@ -343,17 +345,17 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
 \sideBySide{
   \begin{description}
-    \item[Alice:]
+    \item[Player 2:]
     I'm rolling to attack!
     \item[\gls{gm}:]
     Roll Brawl, \tn[13].
-    \item[Alice:]
+    \item[Player 2:]
     \dicef{9}
     \Glsentrylong{tn} what?
     This is hopeless\ldots
     \item[\gls{gm}:]
     Yes, but then again, you and the woodspy both spend \pgls{ap} when you struggle.
-    \item[Alice:]
+    \item[Player 2:]
     Okay, I spend every \glspl{ap} I have.
     \dicef{3}\dicef{2}
     All of them.
@@ -369,13 +371,13 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
 \sideBySide{
   \begin{description}
-    \item[Siobhan:]
+    \item[Player 3:]
     \dicef{5}\dicef{1}
     Does a `5' pass?
     \item[\gls{gm}:]
     A bear trap, hidden in the snow, leaps up dealing\ldots\dicef{6} 6 Damage.
     You can remove your 5~\glspl{fp}.
-    \item[Siobhan:]
+    \item[Player 3:]
     And the last Damage?
     Does my armour get it?
     \item[\gls{gm}:]
@@ -385,7 +387,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
     However, since the woodspy couldn't move, you're standing in front of it, with one leg bleeding from the frozen, iron jaws.
   \end{description}
 }{
-  \Glspl{fp} measure a character's distance from death and (in some sense) their courage.
+  \Glsentryfullpl{fp} measure a character's distance from death and (in some sense) their courage.
   Once they run out, all further damage makes a real wound -- Sootfilch might carry this damage for the remainder of the session.
   However, after \pgls{interval} the troupe will regenerate \glspl{fp}, so the wounds won't leave them near-death for the entire session -- they can persevere while wounded, and rely on their luck.
 
@@ -394,31 +396,31 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
 
 \sideBySide{
   \begin{description}
-    \item[Siobhan:]
+    \item[Player 3:]
     I'll stab the woodspy.
     \item[\gls{gm}:]
     Okay -- spend \pgls{ap} to take out your sword.
-    \item[Siobhan:]
+    \item[Player 3:]
     Spent.
     I'll stab the woodspy!
-    \item[Alice:]
+    \item[Player 2:]
     \dicef{11}
     I'm free, but out of \glspl{ap}.
-    \item[Matt:]
+    \item[Player 1:]
     I'll go for another binding spell, can I make it trapped so Sootfilch can stab it easier?
     \item[\gls{gm}:]
     Sure, and it's at \tn[10] this time.
-    \item[Siobhan:]
+    \item[Player 3:]
     Can I not stab the woodspy?!
     \item[\gls{gm}:]
     Snow freezes around its every grounded tentacle, while Grogfen pulls away.
     Roll \roll{Dexterity}{Combat} at \tn[7].
-    \item[Siobhan:]
+    \item[Player 3:]
     \dicef{9}
     That's 8, how do I Damage?
-    \item[Matt:]
+    \item[Player 1:]
     $1D6$!
-    \item[Siobhan:]
+    \item[Player 3:]
     \dicef{6} that's an 8 in total, with the shortsword.
     \item[\gls{gm}:]
     The shortsword enters, and its snow-white skin splits, blue blood runs down the wound and the skin writhes, turning red, black, then mottled-brown.