diff --git a/play.tex b/play.tex index ceb60f632d6d405de142274a2b2d64ba23e8244f..5a3084b2b1cd296f899197521f52207ab5f45f67 100644 --- a/play.tex +++ b/play.tex @@ -16,7 +16,8 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] Fenestra is currently experiencing the freezing season of Qualmea, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow. - \item[Matt:] + \item[Player 1:] + (Laiquon) Wasn't it raining last time? Are we jumping time again? \item[\gls{gm}:] @@ -35,7 +36,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \Gls{fenestra} has twelve seasons (which map to our twelve months) so every time we enter January, \gls{fenestra} enters \gls{Qualmea}. And it marches on regardless of who's at the table -- even if nobody's there, \gls{fenestra} keeps moving. - This helps keep the table open, so Siobhan -- a new player -- can jump right in. + This helps keep the table open, so Player 3 -- a new player -- can jump right in. } \sideBySide{ @@ -46,13 +47,14 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \glsadd{jotter} What did you do? - \item[Alice:] + \item[Player 2:] + (Grogfen) Well, Grogfen helped a trader getting to town\ldots (but I don't want to tell her about entering a town, or the \glsentrylongpl{sp} she paid us). \item[\gls{gm}:] So how will you explain how long the mission took? Remember, she has a record of when Grogfen left the \gls{jotter} who gave her the mission. - \item[Alice:] + \item[Player 2:] With lies\ldots? Can I just roll this one? I'll still tell her about the strange markings on all the trees. @@ -60,7 +62,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t Sure. You just need to keep it consistent with what she knows. Roll \roll{Intelligence}{Deceit} at \glsentrytext{tn} 8. - \item[Alice:] + \item[Player 2:] \dicef{7} Okay, that's an `8', so\ldots \item[\gls{gm}:] @@ -97,12 +99,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Siobhan] + \item[Player 3:] Do I get a character? \item[\gls{gm}:] You sure do. Take the Book of Stories and roll $2D6$ on these charts. - \item[Siobhan:] + \item[Player 3:] Okay, I'm a human\ldots called\ldots `Sootfilch'. What's with the name? \item[\gls{gm}:] @@ -124,12 +126,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \begin{description} \item[\gls{gm}:] Low Dexterity and high Intelligence, so we'll look up what that says. - \item[Siobhan:] + \item[Player 3:] It says I'm a `Loner'. \item[\gls{gm}:] That makes sense. Family and social ties are very important in \gls{fenestra}, so people can end up in the \gls{guard} just because they don't have anyone arranging a safe position for them. - \item[Siobhan:] + \item[Player 3:] This equipment looks a bit rubbish. Can't I get something better? At least some proper armour? @@ -149,14 +151,14 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] Sure -- you're in a \gls{broch}, so you can ask \gls{jotter} Cartpike. Roll $2D6$, then add your \roll{Charisma}{Empathy}. - \item[Siobhan:] + \item[Player 3:] \dicef{9} \ldots that's an `11' in total? Do I pass? \item[\gls{gm}:] Sure, but how would a loner ask for equipment? What would they do? - \item[Siobhan:] + \item[Player 3:] He'd probably ask her when she's alone. Knock politely, and just explain he's not been given the tools to survive. \end{description} @@ -175,7 +177,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] \Gls{jotter} Cartpike agrees to give you the armour, as long as you head out on the new mission, immediately. Sootfilch, Grogfen and Mossboke will journey out to two neighbouring \glspl{village} -- that means a `walled village' -- and cut around the perimeter. - \item[Matt:] + \item[Player 1:] We're bush-whacking? \item[\gls{gm}:] Yes. @@ -195,7 +197,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t For the mission, he rolls $3D6$ again, and finds the troupe must go to two nearby \glspl{village} and cut away at the perimeter. - Finally, he rolls up both \glspl{village} while two players explain how armour works to Siobhan. + Finally, he rolls up both \glspl{village} while two players explain how armour works to Player 3. \Gls{village} 1 has bear-traps along the perimeter, and rumours about the local swamp-hag occasionally eating people. It's near a swamp, so he names it `Sinkwall'. @@ -210,15 +212,15 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Matt:] + \item[Player 1:] May as well do the distant one first. - \item[Alice:] + \item[Player 2:] I want to meet that hag. Can we walk ten miles in an afternoon? \item[\gls{gm}:] Sure, that's just 5 \glspl{fatigue} along the road. Sootfilch and Grogfen are human, so they can ignore the first \gls{fatigue}. - \item[Matt:] + \item[Player 1:] And Laiquon's an elf, so he can ignore the cold. \item[\gls{gm}:] Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2 \glspl{fatigue} from the freezing weather. @@ -235,12 +237,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] So everyone heads North to Sinkwall. By the time you've gone two miles, a caravan of traders approach, hail you, and try to sell you torch pitch and rope for 100~\glspl{cp} each. - \item[Matt:] + \item[Player 1:] Nah we're\ldots actually, that'd be really handy. I'll take both. \item[\gls{gm}:] Roll \roll{Wits}{Crafts} to determine the quality of the goods (\tn[9]). - \item[Matt:] + \item[Player 1:] \dicef{7} Is an `8' good? \item[\gls{gm}:] @@ -260,18 +262,18 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] Snow's started to fall, thicker than before. By evening, the road is white, but you can see Sinkwall's high wooden walls ahead, and an archer waves at you from his perch. - \item[Matt:] + \item[Player 1:] Time to rest. \item[\gls{gm}:] Wait a minute\ldots just checking for encounters. - \item[Matt:] + \item[Player 1:] Crap\ldots \item[\gls{gm}:] Who's in the lead? Grogfen has the highest Speed, so I think she would be. Can you roll \roll{Wits}{Vigilance} (\tn[13])? - \item[Alice:] + \item[Player 2:] \dicef{3}\dicef{2} Crap\ldots \end{description} @@ -280,28 +282,28 @@ How much the troupe actually engage with their \gls{guard} missions depends on t $$2D6 + \underbrace{-1 + 0} ~vs~ 7 + \underbrace{2 + 3}$$ - The creature's total Bonus is +5, so Alice must roll at \gls{tn} 12. + The creature's total Bonus is +5, so Player 2 must roll at \gls{tn} 12. } \sideBySide{ \begin{description} - \item[Alice:] + \item[Player 2:] I rolled a `4', so what happens to me? \item[\gls{gm}:] A bleach-white tentacle grabs you by the neck, another around your left leg, then the great woodspy rises. - \item[Siobhan:] + \item[Player 3:] The what? \item[\gls{gm}:] ``Woodspy'' -- a great land-octopus, with a load of tentacles, able to camouflage. It grabs her and starts to slither away, yanking its way through the trees while holding Grogfen tight above its head. - \item[Siobhan:] + \item[Player 3:] What do we do? Run after it? \item[\gls{gm}:] If you want to, spend \pgls{ap}. You can roll \roll{Speed}{Athletics} at \tn[11]. - \item[Siobhan:] - Okay, \dicef{7} \ldots sorry, Alice\ldots + \item[Player 3:] + Okay, \dicef{7} \ldots sorry, Player 2\ldots \end{description} }{ Everyone starts combat with 3~\glsentryfullpl{ap} plus their Speed Bonus. @@ -318,21 +320,21 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Matt:] + \item[Player 1:] Wait, Earth magic covers snow, doesn't it? Can I make the snow solid around the woodspy's tentacles to stop it getting away? \item[\gls{gm}:] Yes -- it's still \tn[11], but you can roll your \roll{Charisma}{Earth} to cast. - \item[Matt:] + \item[Player 1:] \dicef{9} Got it! \item[\gls{gm}:] What does he say? - \item[Matt:] + \item[Player 1:] `Solid frost, make a woodspy tomb'? \item[\gls{gm}:] Well the snow responds, freezing solid, and holding a couple of tentacles tight. - Siobhan -- one \roll{Wits}{Vigilance} roll, please (\tn[11]). + Player 3 -- one \roll{Wits}{Vigilance} roll, please (\tn[11]). \end{description} }{ Spells work like any other roll, including when making a Resisted roll -- the spellcaster uses their Bonus to resist the opponent, or players roll their \gls{pc}'s Bonus against the \gls{npc}'s. @@ -343,17 +345,17 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Alice:] + \item[Player 2:] I'm rolling to attack! \item[\gls{gm}:] Roll Brawl, \tn[13]. - \item[Alice:] + \item[Player 2:] \dicef{9} \Glsentrylong{tn} what? This is hopeless\ldots \item[\gls{gm}:] Yes, but then again, you and the woodspy both spend \pgls{ap} when you struggle. - \item[Alice:] + \item[Player 2:] Okay, I spend every \glspl{ap} I have. \dicef{3}\dicef{2} All of them. @@ -369,13 +371,13 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Siobhan:] + \item[Player 3:] \dicef{5}\dicef{1} Does a `5' pass? \item[\gls{gm}:] A bear trap, hidden in the snow, leaps up dealing\ldots\dicef{6} 6 Damage. You can remove your 5~\glspl{fp}. - \item[Siobhan:] + \item[Player 3:] And the last Damage? Does my armour get it? \item[\gls{gm}:] @@ -385,7 +387,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t However, since the woodspy couldn't move, you're standing in front of it, with one leg bleeding from the frozen, iron jaws. \end{description} }{ - \Glspl{fp} measure a character's distance from death and (in some sense) their courage. + \Glsentryfullpl{fp} measure a character's distance from death and (in some sense) their courage. Once they run out, all further damage makes a real wound -- Sootfilch might carry this damage for the remainder of the session. However, after \pgls{interval} the troupe will regenerate \glspl{fp}, so the wounds won't leave them near-death for the entire session -- they can persevere while wounded, and rely on their luck. @@ -394,31 +396,31 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Siobhan:] + \item[Player 3:] I'll stab the woodspy. \item[\gls{gm}:] Okay -- spend \pgls{ap} to take out your sword. - \item[Siobhan:] + \item[Player 3:] Spent. I'll stab the woodspy! - \item[Alice:] + \item[Player 2:] \dicef{11} I'm free, but out of \glspl{ap}. - \item[Matt:] + \item[Player 1:] I'll go for another binding spell, can I make it trapped so Sootfilch can stab it easier? \item[\gls{gm}:] Sure, and it's at \tn[10] this time. - \item[Siobhan:] + \item[Player 3:] Can I not stab the woodspy?! \item[\gls{gm}:] Snow freezes around its every grounded tentacle, while Grogfen pulls away. Roll \roll{Dexterity}{Combat} at \tn[7]. - \item[Siobhan:] + \item[Player 3:] \dicef{9} That's 8, how do I Damage? - \item[Matt:] + \item[Player 1:] $1D6$! - \item[Siobhan:] + \item[Player 3:] \dicef{6} that's an 8 in total, with the shortsword. \item[\gls{gm}:] The shortsword enters, and its snow-white skin splits, blue blood runs down the wound and the skin writhes, turning red, black, then mottled-brown.