diff --git a/charts.tex b/charts.tex index e6e9421f3f12e67d33c0a626a4ee085de3b95ee5..f60f200f6df1b4bbcadf3fd6c9745d0e3cb9dd2f 100644 --- a/charts.tex +++ b/charts.tex @@ -288,3 +288,53 @@ \end{xpbox} } +\newcommand{\animalStats}{ + \begin{boxtable}[lccX] + + \textbf{Animal} & \textbf{Min Str.} & \textbf{Max Str.} & \textbf{Realistic Enhancements (Optional)} \\\hline + + Badger & -4 & -3 & \quadraped \\ + +\iftoggle{aif}{ + Basilisk & +5 & +8 & DR 4-6, \quadraped \\ +}{} + + Bear & +4 & +5 & DR 2, \quadraped \\ + + Beaver & -5 & -4 & \quadraped \\ + + Bird/ Bat & -5 & 4 & \flight \\ + + Cat & -5 & -5 & \quadraped \\ + + Cow & 0 & +4 & \quadraped \\ + +\iftoggle{aif}{ + Chitincrawler & +3 & +5 & DR 4 \\ +}{} + Deer & 0 & +2 & \quadraped \\ + + Donkey & 0 & +3 \\ + + Frog & -5 & -5 & \amphibious \\ + + Goat & -1 & +2 & DR 2, \quadraped \\ + +\iftoggle{aif}{ + Griffin & -1 & +2 & \flight \\ +}{} + + Horse & +1 & +4 & \quadraped \\ + + Large Cat & +1 & +3 & \quadraped \\ + + Pig & 0 & +3 & DR 2, \quadraped \\ + + Rat & -5 & -5 & \quadraped \\ + + Wolf & -2 & +2 & \quadraped \\ + + \end{boxtable} +} + + diff --git a/config b/config index a063fdc5b2e5fc81f19e2a8318d0e7b7e0393733..54f3eb6789e842c56b40297028eb6abdb718ddf6 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit a063fdc5b2e5fc81f19e2a8318d0e7b7e0393733 +Subproject commit 54f3eb6789e842c56b40297028eb6abdb718ddf6 diff --git a/spheres.tex b/spheres.tex index 51822925cca121b9e7fe096b5593fa9f8d82e14f..e6390585b059bfffac422deaa1cee4fae84bca07 100644 --- a/spheres.tex +++ b/spheres.tex @@ -1111,92 +1111,8 @@ The spell inflicts 1 Damage, plus the caster's Intelligence Bonus. As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence +2, casting a \textit{Potent Sickness}, would inflict $1D6-1$ Damage. }{} -\end{multicols} - -\newcommand{\animalStats}{ - \begin{boxtable}[lccX] - - \textbf{Animal} & \textbf{Min Str.} & \textbf{Max Str.} & \textbf{Realistic Enhancements (Optional)} \\\hline - - Badger & -4 & -3 & Quadraped \\ - -\iftoggle{aif}{ - Basilisk & +5 & +8 & DR 4-6, Quadraped \\ -}{} - - Bear & +4 & +5 & DR 2, Quadraped \\ - - Beaver & -5 & -4 & Quadraped \\ - - Bird/ Bat & -5 & 4 & Flight \\ - - Cat & -5 & -5 & Quadraped \\ - - Cow & 0 & +4 & Quadraped \\ - -\iftoggle{aif}{ - Chitincrawler & +3 & +5 & DR 4 \\ -}{} - Deer & 0 & +2 & Quadraped \\ - - Donkey & 0 & +3 \\ - - Frog & -5 & -5 & Amphibious \\ - - Goat & -1 & +2 & DR 2, Quadraped \\ - -\iftoggle{aif}{ - Griffin & -1 & +2 & Flight \\ -}{} - - Horse & +1 & +4 & Quadraped \\ - - Large Cat & +1 & +3 & Quadraped \\ - - Pig & 0 & +3 & DR 2, Quadraped \\ - - Rat & -5 & -5 & Quadraped \\ - - Wolf & -2 & +2 & Quadraped \\ - - \end{boxtable} -} - -\sphere{Polymorph} - -\newcommand{\animalAbilities}{ - \begin{boxtext}[title={Animal Abilities}] - - \begin{itemize} - - \item{Claws \& Teeth: +1 Damage} - \item{Flight: The creature has wings, and can use them properly.} - \item{Thick Hide: The animal's thick skin grants \gls{dr} 2.} - \item{Amphibious} - \item{Quadraped: The creature can fully utilize four limbs to run at double the normal speed when spending a full round moving} - \item - Venom: Once the creature gets a successful hit, the target gains 4 \glspl{fatigue}, then 3 on the next scene, then 2, and so on. - - \end{itemize} - - \end{boxtext} -} - -\begin{multicols}{2} - \iftoggle{verbose}{ \begin{figure*}[b!] - \animalAbilities - \end{figure*} -}{ - \begin{figure*}[b!] - \footnotesize - \animalAbilities - \end{figure*} -} - -\iftoggle{verbose}{ - \begin{figure*}[t!] \animalStats \end{figure*} }{ @@ -1206,6 +1122,12 @@ As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence \end{figure*} } +\end{multicols} + +\sphere{Polymorph} + +\begin{multicols}{2} + \noindent Polymorph spells don't affect their target, but copy them. The mage pulls some feature from an animal into themselves, gaining additional speed, or strength, then finally transforming entirely into an animal.