diff --git a/CS/CS.tex b/CS/CS.tex index 53d4ef7405209d79bfa2b441549d76beb1e97b64..842db2400ea8c6fd9575b5bb5b569f99dfdc0ff0 100644 --- a/CS/CS.tex +++ b/CS/CS.tex @@ -187,17 +187,18 @@ \skill{Academics*} \skill{Athletics} - \skill{Beast Ken*} - \skill{Crafts*} + \skill{Caving} + \skill{Crafts} \skill{Deceit} \skill{Empathy} - \skill{Medicine*} - \skill{Performance*} + \skill{Medicine} + \skill{Performance} \skill{Larceny} + \skill{Seafaring} \skill{Stealth} - \skill{Survival*} - \skill{Tactics*} + \skill{Tactics} \skill{Vigilance} + \skill{Wyldcrafting} \skill{\line(1,0){70}} \skill{\line(1,0){70}} diff --git a/gm.tex b/gm.tex index 5ba6ca0626cc92c4a5e5e05ca8d13aed255c7df8..5f3a6990bf4b8d1c4de1c4835f8e530cd986db13 100644 --- a/gm.tex +++ b/gm.tex @@ -54,7 +54,7 @@ A good rule of thumb is to make as few decisions as possible, and let yourself f Encounters don't have to play through like you think they do. If the players flood a dungeon, cast a fireball at the king, or raise their Beast Ken and Aldaron so high they can enchant every wild creature they will ever encounter, take a break, re-examine the situation, and go from there. -Perhaps dungeon has a low-point which isn't flooded, or perhaps it's flooded forever, and nobody will see that treasure again. +Perhaps dungeon has a high-point which isn't flooded, or perhaps it's flooded forever, and nobody will see that treasure again. Perhaps the party have to become outlaws, and every future adventure has to take this into account. Perhaps all encounters with bears, boars, and griffins turn into opportunities for new, temporary pets. @@ -525,7 +525,7 @@ When a player has a great idea about the whole group moving backwards to avoid e \label{npcfights} Add a few too many \glspl{npc} to a fight and you can end up either being a stumped \gls{gm} or having players wait for you to roll an awful lot of dice on your own. -That's no fun for anyone. +That's no fun for anyone! \begin{exampletext} diff --git a/stories.tex b/stories.tex index b7ebb510d188e8d0ed12c74eb9b7c27a0832bcac..f79a483b70d4fbae545da972227a339084236554 100644 --- a/stories.tex +++ b/stories.tex @@ -128,7 +128,7 @@ If you are familiar with gnoll culture and have the Empathy Skill then you know You have a surprising Skill or Knack which will comes in useful. As you tell this story, you can buy a Skill level so long as you have the requisite \gls{xp}. This cannot be a Skill which you have clearly lacked in the past, e.g. if your character has so far been illiterate then you cannot suddenly learn a level of Academics. -However, if you have never wanted for Craft ability then you could declare that you have always known how to forge iron, or that you have a Seafaring Skill. +However, if you have never wanted for Craft ability then you could declare that you have always known how to forge iron, or that you have the Seafaring Skill. \iftoggle{verbose}{ \begin{itemize}