diff --git a/spheres.tex b/spheres.tex
index 73cde5084c48c58f076c34341bbb987f20e1b88f..7974327967be711ce0d4a61b4ef6141ff917cf5f 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -769,6 +769,10 @@ When cast over a full area, all are effected, and movement becomes extremely dif
 
 \begin{multicols}{2}
 
+\iftoggle{verbose}{
+	\toppic{Roch_Hercka/illusion_trogdor}{\label{roch:trogdor}}
+}{}
+
 \noindent
 Illusions create a facsimile of sounds and sights out of pure magic. The thing created might look like a hat, a coin, a rat or even a dragon at higher levels. Illusions also create convincing sound -- loud echoes, the sound of nearby battle, perhaps even imitating an enemy commander's orders in battle. However, illusions are little more than coloured air and noise -- once touched they fade away. They are frightening and if properly used can defeat armies, but are not perfect weapons by any means.
 
@@ -803,10 +807,6 @@ Illusions are typically delicate, and even a single \gls{hp}'s damage will dissi
 
 \spelllevel
 
-\iftoggle{verbose}{
-	\pic{Roch_Hercka/illusion_trogdor}{\label{roch:trogdor}}
-}{}
-
 \spell{Mana Trick}{Continuous}{Deceit}{Make the target seem like it has more or less mana than it does}\\
 The mage places a spell on any item or person, so it seems to have more of fewer \glspl{mp} than it really has.
 This circumvents spells such as `Detect Mana'.\footnote{See page \pageref{detectmagic}.}