From 40e0f77ce886faaf3a56d17f558f68696836ee34 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 13 Aug 2023 12:59:29 +0200 Subject: [PATCH] fix daytime interval ref --- actions.tex | 3 ++- systems.tex | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/actions.tex b/actions.tex index 6bfc783c..393f797e 100644 --- a/actions.tex +++ b/actions.tex @@ -278,7 +278,8 @@ This period of time is used almost exclusively while tracking combat. The \gls{round} itself can then be further divided into \glspl{ap} if you want real detail, but that's covered later. All that matters is that a \gls{round} is a period of time in which people attempt to hit each other, then another \gls{round} occurs. -\subsubsection{Intervals} +\subsubsection{\Glsfmtplural{interval}} +\label{intervals} \input{config/rules/interval.tex} diff --git a/systems.tex b/systems.tex index 9451bb12..3a510515 100644 --- a/systems.tex +++ b/systems.tex @@ -264,7 +264,7 @@ A tie indicates that the shelter holds for a few hours, then collapses. \index{Gathering Food}\index{Food} \paragraph{Gathering Food} -- Wits + Wyldcrafting. -Groups can forage while on the road, but taking a resting action requires devoting a full segment of the day to focussing on foraging (see page \pageref{daytimes}). +Groups can forage while on the road, but taking a resting action requires devoting a full segment of the day to focussing on foraging (see \autopageref{intervals}). Of course, these fast excursions from the path, to check out anything that happens to catch their eye, can lead to quick decisions, or even to encounters with wandering beasts. \paragraph{Navigation} -- Intelligence + Wyldcrafting. -- GitLab