From 40e0f77ce886faaf3a56d17f558f68696836ee34 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 13 Aug 2023 12:59:29 +0200
Subject: [PATCH] fix daytime interval ref

---
 actions.tex | 3 ++-
 systems.tex | 2 +-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/actions.tex b/actions.tex
index 6bfc783c..393f797e 100644
--- a/actions.tex
+++ b/actions.tex
@@ -278,7 +278,8 @@ This period of time is used almost exclusively while tracking combat.
 The \gls{round} itself can then be further divided into \glspl{ap} if you want real detail, but that's covered later.
 All that matters is that a \gls{round} is a period of time in which people attempt to hit each other, then another \gls{round} occurs.
 
-\subsubsection{Intervals}
+\subsubsection{\Glsfmtplural{interval}}
+\label{intervals}
 
 \input{config/rules/interval.tex}
 
diff --git a/systems.tex b/systems.tex
index 9451bb12..3a510515 100644
--- a/systems.tex
+++ b/systems.tex
@@ -264,7 +264,7 @@ A tie indicates that the shelter holds for a few hours, then collapses.
 
 \index{Gathering Food}\index{Food}
 \paragraph{Gathering Food} -- Wits + Wyldcrafting.
-Groups can forage while on the road, but taking a resting action requires devoting a full segment of the day to focussing on foraging (see page \pageref{daytimes}).
+Groups can forage while on the road, but taking a resting action requires devoting a full segment of the day to focussing on foraging (see \autopageref{intervals}).
 Of course, these fast excursions from the path, to check out anything that happens to catch their eye, can lead to quick decisions, or even to encounters with wandering beasts.
 
 \paragraph{Navigation} -- Intelligence + Wyldcrafting.
-- 
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