diff --git a/actions.tex b/actions.tex index 6bfc783c37d4bc62295a471f0386d6894114ba94..393f797eafdfe494ef64e1a5849e4ec9d3c2f883 100644 --- a/actions.tex +++ b/actions.tex @@ -278,7 +278,8 @@ This period of time is used almost exclusively while tracking combat. The \gls{round} itself can then be further divided into \glspl{ap} if you want real detail, but that's covered later. All that matters is that a \gls{round} is a period of time in which people attempt to hit each other, then another \gls{round} occurs. -\subsubsection{Intervals} +\subsubsection{\Glsfmtplural{interval}} +\label{intervals} \input{config/rules/interval.tex} diff --git a/systems.tex b/systems.tex index 9451bb12abd9951bcbaf2db4c9f5d0e15f5b4b55..3a5105156f745785f7271d2ac8c1534ed0261dc2 100644 --- a/systems.tex +++ b/systems.tex @@ -264,7 +264,7 @@ A tie indicates that the shelter holds for a few hours, then collapses. \index{Gathering Food}\index{Food} \paragraph{Gathering Food} -- Wits + Wyldcrafting. -Groups can forage while on the road, but taking a resting action requires devoting a full segment of the day to focussing on foraging (see page \pageref{daytimes}). +Groups can forage while on the road, but taking a resting action requires devoting a full segment of the day to focussing on foraging (see \autopageref{intervals}). Of course, these fast excursions from the path, to check out anything that happens to catch their eye, can lead to quick decisions, or even to encounters with wandering beasts. \paragraph{Navigation} -- Intelligence + Wyldcrafting.