From 3cc26d34851ec54c9ecd0b13e1c00ac031b6877a Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sat, 16 Sep 2023 16:29:17 +0200
Subject: [PATCH] add knack labels

---
 combat.tex | 1 +
 knacks.tex | 1 +
 2 files changed, 2 insertions(+)

diff --git a/combat.tex b/combat.tex
index a0f5d54b..027dc53e 100644
--- a/combat.tex
+++ b/combat.tex
@@ -469,6 +469,7 @@ When a character has no space to swing a weapon -- either vertically or horizont
 
 \subsubsection{Stacking Damage}
 \index{Combat!Stacking Damage}
+\label{stackingDamage}
 
 Damage Bonuses cannot extend forever. If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with a die. Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage.
 
diff --git a/knacks.tex b/knacks.tex
index 25287e16..4f19c317 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -149,6 +149,7 @@ However, the rituals required to cast spells in this way require long periods of
 Casting as a resting action requires a full hour per \gls{mp} spent.
 
 \subsubsection{Snap Caster}
+\label{snapCaster}
 
 The character can cast spells with movements, rather than speech.
 They can ignore any parts of a spell which demand the caster speak, and instead focus on movement.
-- 
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