diff --git a/combat.tex b/combat.tex index a0f5d54b820b4402d64fc5899dd18252a67e6091..027dc53ed563df78abc48fd029f25f7b2d715103 100644 --- a/combat.tex +++ b/combat.tex @@ -469,6 +469,7 @@ When a character has no space to swing a weapon -- either vertically or horizont \subsubsection{Stacking Damage} \index{Combat!Stacking Damage} +\label{stackingDamage} Damage Bonuses cannot extend forever. If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with a die. Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage. diff --git a/knacks.tex b/knacks.tex index 25287e16ca9d5d2b96e6a65add0b17492ab134e1..4f19c317041e27a7fd830c0832b111daa9187c0c 100644 --- a/knacks.tex +++ b/knacks.tex @@ -149,6 +149,7 @@ However, the rituals required to cast spells in this way require long periods of Casting as a resting action requires a full hour per \gls{mp} spent. \subsubsection{Snap Caster} +\label{snapCaster} The character can cast spells with movements, rather than speech. They can ignore any parts of a spell which demand the caster speak, and instead focus on movement.