From 38587e8366d1dbb5278d541f80ea7883f7329ed3 Mon Sep 17 00:00:00 2001 From: Matija Bijelic <mijelicbatija@gmail.com> Date: Tue, 19 Dec 2023 21:39:18 +0000 Subject: [PATCH] Typos --- traits.tex | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/traits.tex b/traits.tex index 2ea45238..d4b2cb18 100644 --- a/traits.tex +++ b/traits.tex @@ -870,12 +870,12 @@ In calmer settings, wyldcrafting covers all the activities involved in farming - \noindent Each of the \glspl{pc}, and some of the \glspl{npc} have a destiny. -However, destiny has a limite supply, so \glspl{pc} had best not rely on it. +However, destiny has a limited supply, so \glspl{pc} had best not rely on it. \input{config/rules/fate.tex} \Glspl{fp} provide much of the game's narrative flow, as \glspl{pc} encounter near-misses, then damage, and decide to run away as they're completely `out of luck'. -Soon after, they remain wounded, but their `luck as returned', and they can press-on, despite retaining a serious injury. +Soon after, they remain wounded, but their `luck has returned', and they can press-on, despite retaining a serious injury. Losing \glspl{fp} can mean any number of things. \Pgls{pc} might stumble slip and catch themselves just in time, causing an arrow to narrowly miss their head; or the enemy might swing their sword and strike a stray tree-branch. @@ -899,7 +899,7 @@ Characters gain \glspl{fatigue} for exerting themselves, and if they accrue too \input{config/rules/fatigue.tex} -\Glspl{fp} might inflict penalties because the character has 6 \glspl{hp} but gains a total of 8 \glspl{fatigue}, which results in a -2 penalty to all actions. +\Glspl{fatigue} might inflict penalties because the character has 6 \glspl{hp} but gains a total of 8 \glspl{fatigue}, which results in a -2 penalty to all actions. \begin{boxtable}[lllllllllX] @@ -939,7 +939,7 @@ If the character is accruing \glspl{fatigue} from running or wrestling, they wou \Glspl{fatigue} can represent all manner of problems a character has -- not just tiredness -- and some remain for longer than others. \paragraph{Marching} inflicts \pglspl{fatigue} each mile of rough terrain, such as wild forest, or mountains, and half that when walking on a road (meaning 1 \gls{fatigue} every 2 miles). -Since characters recover half their \glspl{fatigue} over \pgls{interval} of rest, a character with 8 \glspl{hp} could march 4 miles in the morning, recover 4 \glspl{hp} over an afternoon's rest, and repeat that over the evening and night. +Since characters recover half their \glspl{fatigue} over \pgls{interval} of rest, a character with 8 \glspl{hp} could march 4 miles in the morning, recover 4 \glspl{fatigue} over an afternoon's rest, and repeat that over the evening and night. That leaves characters marching a number of miles equal to their \glspl{hp} each day, without accruing \glspl{fatigue}, or double their \glspl{hp} when walking on a road. Of course, characters can push themselves as much as they want, and cover as much ground as they want, until the \gls{fatigue} penalties stop them walking. -- GitLab