diff --git a/appendix.tex b/appendix.tex index 28b5c3cd0209524a618c0230c46cbac3ae6e14c7..6f31ce31206751ab55a23f16c31ac22350362d19 100644 --- a/appendix.tex +++ b/appendix.tex @@ -25,6 +25,7 @@ Okay, so you know how to make a character by now. But just for reference, let's \item{Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}.} \item{Write down a concept and background culture from your campaign.} \item{Spend 50 \gls{xp} on Attributes, Skills, \gls{mp}, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}.} + \item{Write down one Specialization for every level in a Skill with an asterisk.} \item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.} \item{Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}.} \item{Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.}