diff --git a/cc.tex b/cc.tex index 4e677b60ce66c69695b5a368091d85e9bc009910..68b35a59e5babb7ddb2c788dac2efab29bab77c4 100644 --- a/cc.tex +++ b/cc.tex @@ -29,12 +29,17 @@ The Physical \glspl{attribute} used here are \textit{Strength, Dexterity, and Sp \item Roll dice get a random Strength, Dexterity, and the other Attributes. \item - Spend 50 \glspl{xp} on Attributes and Skills. You might also buy \glspl{fp}, Knacks or Magic. (Page \pageref{xp}) - \item - Grab some adventuring items and weapons. (Page \pageref{start_equipment}) - \item - Select a god or code to follow, which grants you \glspl{xp}. (Page \pageref{gods_codes}) - + Add your Traits, by either + \begin{enumerate} + \item + Looking at the Enlistment chart (\autopageref{enlistment}), or + \end{enumerate} + \begin{enumerate} + \item + Spend 50 \glspl{xp} on Attributes and Skills. You might also buy \glspl{fp}, Knacks or Magic. (Page \pageref{xp}) + \item + Select a god or code to follow, which grants you \glspl{xp}. (Page \pageref{gods_codes}) + \end{enumerate} \end{enumerate} }{} @@ -919,7 +924,7 @@ Wyldcrafters can track people and prey throughout any standard above-ground terr \iftoggle{aif}{ \section{Enlistment} -\label{enlistment_equipment} +\label{enlistment} \begin{multicols}{2}