diff --git a/cc.tex b/cc.tex
index 4e677b60ce66c69695b5a368091d85e9bc009910..68b35a59e5babb7ddb2c788dac2efab29bab77c4 100644
--- a/cc.tex
+++ b/cc.tex
@@ -29,12 +29,17 @@ The Physical \glspl{attribute} used here are \textit{Strength, Dexterity, and Sp
   \item
   Roll dice get a random Strength, Dexterity, and the other Attributes.
   \item
-  Spend 50 \glspl{xp} on Attributes and Skills. You might also buy \glspl{fp}, Knacks or Magic. (Page \pageref{xp})
-  \item
-  Grab some adventuring items and weapons. (Page \pageref{start_equipment})
-  \item
-  Select a god or code to follow, which grants you \glspl{xp}. (Page \pageref{gods_codes})
-
+  Add your Traits, by either
+    \begin{enumerate}
+    \item
+    Looking at the Enlistment chart (\autopageref{enlistment}), or
+    \end{enumerate}
+    \begin{enumerate}
+    \item
+    Spend 50 \glspl{xp} on Attributes and Skills. You might also buy \glspl{fp}, Knacks or Magic. (Page \pageref{xp})
+    \item
+    Select a god or code to follow, which grants you \glspl{xp}. (Page \pageref{gods_codes})
+    \end{enumerate}
   \end{enumerate}
 }{}
 
@@ -919,7 +924,7 @@ Wyldcrafters can track people and prey throughout any standard above-ground terr
 \iftoggle{aif}{
 \section{Enlistment}
 
-\label{enlistment_equipment}
+\label{enlistment}
 
 \begin{multicols}{2}