diff --git a/combat.tex b/combat.tex index 305d53250ea5a6b71eb2015f28ae126eaa07558b..35bc2ff2f80e03fe8b2bca4ecc3c290126c3726c 100644 --- a/combat.tex +++ b/combat.tex @@ -710,7 +710,7 @@ The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$. \subsection{Animals} -\subsubsection{Teeth and Claws} +\subsection{Teeth and Claws} \label{teeth} \label{claws} @@ -718,4 +718,18 @@ Both teeth and \emph{long} claws allow animals to grapple and damage with the sa So when an attack is successful, the target both receives Damage and counts as \textit{grappled}.% \footnote{See above, \autopageref{grappling}.} +\subsubsection{Flight} + +Flying creatures generally have light, hollow bones, and delicate wings instead of muscular forearms -- they cannot take off into the air properly if their bodies are too heavy. + +For full flight, a creatures needs a higher Speed Bonus than their own Strength Bonus. +These creatures can take off in a moment, and begin to soar at eight times their usual movement speed. +Those with equal Bonuses can still fly, but must spend a full round sprinting at full speed in order to take off. +Finally, heavier flying creatures can only begin a glide by first climbing somewhere high, and then leaping into the air. +Once soaring, they can often remain in the air for some time, and even gain a little altitude. + +Any \gls{dr} (whether from thick hide or armour) adds half its value to the Strength Bonus, while any other type of item with a positive \gls{weight} subtracts itself from the ability to fly properly. + +Anyone with the Air Sphere can use this as a Bonus to aid their flight, but will have to spend 1 \gls{mp} to begin the spell. + \end{multicols}