diff --git a/CS/overview.tex b/CS/overview.tex index 3e5bd1c21a0927ef5fdcf4e3a5ac546aff967394..88d8900c407636ddfdbfa630cfbae16975aea113 100644 --- a/CS/overview.tex +++ b/CS/overview.tex @@ -123,7 +123,7 @@ If your Initiative is below 0, you get a cumulative -1 penalty. \begin{itemize} - \item{Standard spells require 1 round to cast per level.} + \item{Standard spells require 1 round to cast per 2 levels.} \item{Quick spells only need 3 Initiative + the spell's level, so a 2nd level spell requires 5 Initiative.} \begin{itemize} \item{You cannot cast a quick spell using the highest-level spells in that sphere. If you have Fate 3, you can only cast level 1 and 2 Fate spells as Quick Spells.} diff --git a/magic.tex b/magic.tex index 0d4129072cf06657e0164ffd225c9df40616ccf9..b2edda6e56dc5a33a1a4db141bb6114f1334a21d 100644 --- a/magic.tex +++ b/magic.tex @@ -253,9 +253,16 @@ For example, Tauron the elven sorcerer casts a spell on himself to appear as a g These still-active spells are known as \glspl{standingspell}. Some mages operate by continuously casting different spells and then going `empty' when the mana is gone. Others typically operate with \gls{standingspell} alone, casting everything they might need before the day begins and leaving their useful spells `running' but leaving themselves unable to cast more. -\subsection{Spell Types} +\subsection{Casting Times} -Your standard spell takes a while to cast -- normally 1 \gls{round} per level, so a Level 3 spell would normally take 3 \glspl{round} to complete. Casters can go slower or faster and gain bonuses or penalties to their roll. +\iftoggle{verbose}{ + Your standard spell takes a while to cast -- specifically a number of rounds equal to half the spell's level. + A first level spell takes a full \gls{round} to cast, and activates at Initiative 0, while a third level spell requires 2 \glspl{round} to cast. +}{ + Spells require a number of full \glspl{round} to cast equal to half the spell's level. +} + +Casters who take any other action during this time, such as evading an attack or speaking, lose the spell and must start over (but lose no \glspl{mp}). \subsubsection{Ritual Spells}