diff --git a/CS/overview.tex b/CS/overview.tex
index 3e5bd1c21a0927ef5fdcf4e3a5ac546aff967394..88d8900c407636ddfdbfa630cfbae16975aea113 100644
--- a/CS/overview.tex
+++ b/CS/overview.tex
@@ -123,7 +123,7 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
 
 \begin{itemize}
 
-	\item{Standard spells require 1 round to cast per level.}
+	\item{Standard spells require 1 round to cast per 2 levels.}
 	\item{Quick spells only need 3 Initiative + the spell's level, so a 2nd level spell requires 5 Initiative.}
 	\begin{itemize}
 		\item{You cannot cast a quick spell using the highest-level spells in that sphere.  If you have Fate 3, you can only cast level 1 and 2 Fate spells as Quick Spells.}
diff --git a/magic.tex b/magic.tex
index 0d4129072cf06657e0164ffd225c9df40616ccf9..b2edda6e56dc5a33a1a4db141bb6114f1334a21d 100644
--- a/magic.tex
+++ b/magic.tex
@@ -253,9 +253,16 @@ For example, Tauron the elven sorcerer casts a spell on himself to appear as a g
 
 These still-active spells are known as \glspl{standingspell}. Some mages operate by continuously casting different spells and then going `empty' when the mana is gone. Others typically operate with \gls{standingspell} alone, casting everything they might need before the day begins and leaving their useful spells `running' but leaving themselves unable to cast more.
 
-\subsection{Spell Types}
+\subsection{Casting Times}
 
-Your standard spell takes a while to cast -- normally 1 \gls{round} per level, so a Level 3 spell would normally take 3 \glspl{round} to complete.  Casters can go slower or faster and gain bonuses or penalties to their roll.
+\iftoggle{verbose}{
+	Your standard spell takes a while to cast -- specifically a number of rounds equal to half the spell's level.
+	A first level spell takes a full \gls{round} to cast, and activates at Initiative 0, while a third level spell requires 2 \glspl{round} to cast.
+}{
+	Spells require a number of full \glspl{round} to cast equal to half the spell's level.
+}
+
+Casters who take any other action during this time, such as evading an attack or speaking, lose the spell and must start over (but lose no \glspl{mp}).
 
 \subsubsection{Ritual Spells}