diff --git a/monsters.tex b/monsters.tex
index a6e893a0b0f847189fed648bce0050a99428a1d3..a229dc9d7adca88abbbee2a81c76cb4e0f525ec0 100644
--- a/monsters.tex
+++ b/monsters.tex
@@ -559,13 +559,15 @@
 	\randomtwo
 	\randomthree
 	\addtocounter{age}{5}
+	\randomthreeB
+	\addtocounter{r3b}{1}
 	\addtocounter{r2b}{-1}
 	\animal{\arabic{age}}% STRENGTH
 	{-2}% DEXTERITY
 	{\arabic{r3}}% SPEED
 	{\arabic{r2b}}% WITS
 	{4}% DR
-	{\ifnumcomp{\thechapter}{>}{6}{3}{2}}% AGGRESSION
+	{\arabic{r3b}}% AGGRESSION
 	{Projectiles \arabic{r2}, Athletics \arabic{r2b}}% SKILLS
 	{Odour demands Strength check, TN 9. Acidic breath (1D6-2 Damage).}% ABILITIES
 	{\knacks{\unstoppable}}
@@ -594,7 +596,7 @@
 	\Path{Blood}{\ifodd\value{r4}Aldaron\else Enchantment \arabic{r4}\fi, Invocation \arabic{enc}, \ifodd\value{r2}Force \arabic{r3b} \else Polymorph \arabic{r3}\fi }}{%
 	\ifnumcomp{\value{bestiarychapter}}{=}{\thechapter}%
 		{$3D6\times 100$gp, sitting in a lair.}%
-		{\setcounter{gold}{\thepage}\addtocounter{gold}{-50}\multiply\value{gold} by \value{list}\multiply\value{gold} by \thechapter \ifnumcomp{\value{gold}}{>}{0}{\arabic{gold}gp in lair in assorted change}{None}}}%
+		{\setcounter{gold}{\time}\addtocounter{gold}{-50}\multiply\value{gold} by \value{list}\multiply\value{gold} by \thechapter \ifnumcomp{\value{gold}}{>}{0}{\arabic{gold}gp in lair in assorted change}{None}}}%
 	{\mana{\arabic{age}}\gdef\armourtype{C}}
 	}
 
@@ -726,14 +728,14 @@
 	{\arabic{enc}\randomtwo}% WITS
 	{\arabic{enc}}}% CHARISMA
 	{0}% DR
-	{\ifodd\thepage 0\else 1\fi}% COMBAT
+	{\ifodd\value{r2b} 1\else 0\fi}% COMBAT
 	{Projectiles \arabic{r2b}, Academics 3, Empathy 3, Deceit \arabic{enc}, Performance \arabic{r2}, \ifodd\value{r2}Stealth \else Tactics \fi \arabic{r2b}, Vigilance 2%
 	\Path{Blood}{Aldaron \arabic{r3}, Enchantment 5, Fate \arabic{r3}, Forces \arabic{r4}, Invocation 1, Polymorph 2}}% SKILLS
 	{\ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}%
 		{$5D6$sp worth of jewellery}%
 		{\ifnumcomp{\value{r4}}{>}{2}%
 			{\multiply\value{enc} by \thepage \ifnumcomp{\value{enc}}{>}{0}{\divide\value{enc} by 100 \ifnumcomp{\value{enc}}{>}{0}{\arabic{enc} sp worth of earrings}{random magical item}}{ornamental dagger, worth \thepage sp}}%
-			{\setcounter{gold}{\thechapter}\addtocounter{gold}{\value{r4}} one necklace worth \arabic{gold} sp}}}% EQUIPMENT
+			{\setcounter{gold}{\day}\addtocounter{gold}{\value{r4}} one necklace worth \arabic{gold} sp}}}% EQUIPMENT
 	{\addtocounter{r4}{\value{r3}}\mana{\arabic{r4}}\addtocounter{xpbonus}{5}}
 }
 
@@ -815,7 +817,7 @@
 {-1}% WITS
 {0}}% CHARISMA
 {0}% DR
-{\ifodd\thepage 0\else 1\fi}% AGGRESSION
+{\ifodd\value{r3} 0\else 1}% AGGRESSION
 {Empathy 1, \ifodd\thechapter Deceit \arabic{r2}\fi}% SKILLS
 {\Dagger, \thechapter cp}% EQUIPMENT
 {}
@@ -826,15 +828,16 @@
 	\randomtwoB
 	\randomthree
 	\addtocounter{age}{-2}
+	\addtocounter{enc}{-1}
 \person{\arabic{age}}% STRENGTH
 {0}% DEXTERITY 
 {0}% SPEED
 {{\arabic{enc}}% INTELLIGENCE
 {-1}% WITS
-{\arabic{enc}}}% CHARISMA
+{\arabic{r2b}}}% CHARISMA
 {0}% DR
 {\arabic{enc}}% AGGRESSION
-{Academics \arabic{r2b}, \ifodd\value{r2} Crafts 1, Empathy \arabic{r3}, \fi Deceit \arabic{r3}}% SKILLS
+{Academics \arabic{r2b}, \ifodd\value{r2} Crafts 1, Empathy \else Deceit \fi \arabic{r3}}% SKILLS
 {\Dagger, \ifnumcomp{\value{bestiarychapter}}{=}{\thechapter}%
 	{$3D6\times 100$cp.}%
 	{\setcounter{gold}{\thepage}\multiply\value{gold} by \value{list}\ifnumcomp{\value{gold}}{>}{0}{\arabic{gold}sp hidden in the cart.}{None}}
@@ -866,18 +869,23 @@
 
 \newcommand{\humanpriest}[1][\npc{\F}{Human Priest}]{
 	#1
+	\randomtwo
+	\randomtwoB
+	\addtocounter{r2b}{-1}
 	\randomthree
+	\addtocounter{age}{1}
+	\randomthreeB
 \person{1}% STRENGTH
 {0}% DEXTERITY 
 {0}% SPEED
 {{\arabic{r3}}% INTELLIGENCE
 {0}% WITS
-{\ifodd\thepage 0\else 1}}% CHARISMA
+{\ifodd\value{r3} 0\else 1\fi}}% CHARISMA
 {0}% DR
-{\ifnum\value{r2b}>3 0 \else 1 \fi}% COMBAT
-{Academics \arabic{r3}, Empathy \ifnum\value{enc}<2 2\else 1\fi
-\Path{Devotion}{Fate \arabic{age}\ifodd\thepage \else \randomtwo Aldaron \arabic{enc}\fi}}% SKILLS
-{\ifodd\thechapter\quarterstaff\else\Dagger\fi}% ABILITIES
+{\arabic{r2b}}% COMBAT
+{Academics \arabic{r3}, Empathy \arabic{r3b}
+\ifodd\value{r3b}\Path{Devotion}{Fate \arabic{age}\ifodd\value{r4} Metamagic \else Aldaron\fi~ \arabic{enc}}\fi}% SKILLS
+{\ifodd\value{r2b}\quarterstaff\else\Dagger\fi}% ABILITIES
 {\mana{\arabic{age}}}
 }
 
@@ -1032,7 +1040,7 @@
 {Academics \arabic{r3}, \ifodd\value{r3} Deceit \arabic{r2}, Tactics \arabic{enc}\else Empathy \arabic{r2}, Vigilance \arabic{enc}\fi
 \Path{Alchemy}{\ifodd\value{r2b} Conjuration \arabic{r3}, Force \arabic{r4}\else Invocation \arabic{r4}\fi, Metamagic \arabic{r3b}
 }}% SKILLS
-{\ifnumcomp{\value{r3}}{=}{3}{Mana stone jewel with \arabic{age} mana,}{Spell book,} \thechapter gp, \thepage sp}% EQUIPMENT
+{\ifnumcomp{\value{r3}}{=}{3}{Mana stone jewel with \arabic{age} mana,}{Spell book,} \arabic{gold} gp, \thepage sp}% EQUIPMENT
 {\mana{6}\lockedmana{\value{r2}}}
 }
 
@@ -1083,15 +1091,16 @@
 	\randomtwo
 	\addtocounter{enc}{2}
 	\randomtwoB
-	\addtocounter{r2b}{1}
+	\addtocounter{r2b}{2}
 	\randomthree
 	\animal{\arabic{r2}}% STRENGTH
-	{2}% DEXTERITY
+	{\arabic{r2b}}% DEXTERITY
 	{\arabic{enc}}% SPEED
 	{\arabic{r2}}% WITS
 	{0}% DR
 	{\arabic{enc}}% AGGRESSION
-	{Athletics 3, Stealth \arabic{r2}, Survival \arabic{r3}, Vigilance 3}% SKILLS
+	{Athletics 3, Stealth \arabic{r2}, Sealth \arabic{r3}, Survival \arabic{r3}, Vigilance 3
+	\knacks{\ifodd\value{r3}\charge\else\perfectsneakattack\fi}}% SKILLS
 	{\claws}{}
 	}
 
diff --git a/preamble.tex b/preamble.tex
index 582369e64d64a72354423f901788d56b7f0451c8..3aa0dbdedb5e417739673f3971cd8761dbdec4ec 100644
--- a/preamble.tex
+++ b/preamble.tex
@@ -188,11 +188,11 @@ bookmarks=true]%
 \setcounter{spelllevel}{0}
 
 \newcounter{bestiarychapter}
-\setcounter{bestiarychapter}{0}
+\setcounter{bestiarychapter}{100}
 \newcounter{age}
 \setcounter{age}{1}
 \newcounter{gold}
-\setcounter{gold}{0}
+\setcounter{gold}{\day}
 \setcounter{enc}{0}