From 297898d5f0db6687e080092ce241e333a5c10fd0 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 7 Apr 2024 10:23:51 +0200
Subject: [PATCH] add divergent air and water, fire and fate

---
 spells.tex | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/spells.tex b/spells.tex
index 6ec1c26b..65cc73f7 100644
--- a/spells.tex
+++ b/spells.tex
@@ -541,6 +541,24 @@ A good witch leaves no part of her prey unused.
     Otherwise, they end in the jaws of a beast.
   }
 
+\spell{River Smog}% Name
+  {divergent, duplicated}% Enhancements
+  {Wane}% Action
+  {Air, Water}% Spheres
+  {\roll{Speed}{Athletics}}% Resist with
+  {The caster spits prophecies of surreal catastrophe, and \arabic{spellTargets} worth of water turn into a putrid vapour.
+  Anyone who breathes it in receives \arabic{spellPlusTwo}~\glspl{ep}}% Description
+  {
+    The water should be clearly visible, such as a stream or an actual barrel of water.}
+
+\spell{Night Terrors}% Name
+  {distant, divergent}% Enhancements
+  {Wane}% Action
+  {Fate, Fire}% Spheres
+  {\roll{Charisma}{Wyldcrafting}}% Resist with
+  {A wail in the darkness, then a fire at \spellRange\ goes out.
+  And whoever held it loses \showDam~\glspl{fp}}% Description
+  {}
 
 \showSpells{FireWater3}
 
-- 
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