diff --git a/spheres.tex b/spheres.tex index 12f4ef0f066968255430e30d6d36ce94dcc1d075..446a14ed66066f98bf04587925b2ea36c16b73f2 100644 --- a/spheres.tex +++ b/spheres.tex @@ -962,7 +962,7 @@ These ghouls have a basic Intelligence and Wits score of 0. Summoned ghouls with magic spheres can only use the Paths of Alchemy, Runes, or Divinity (\gls{deathgod}). -\iftoggle{verbose}{}{ +\iftoggle{verbose}{ \begin{exampletext} Sirius attempts to call a ghoul, with a \textit{Potent, Sentient, Ghoul Calling}. @@ -1083,14 +1083,41 @@ As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence \sphere{Polymorph} +\newcommand{\animalAbilities}{ + \begin{tcolorbox}[title=Animal Abilities] + + \begin{itemize} + + \item{Claws \& Teeth: +1 Damage} + \item{Flight: The creature has wings, and can use them properly.} + \item{Thick Hide: The animal's thick skin grants \gls{dr} 2.} + \item{Amphibious} + \item{Quadraped: The creature can fully utilize four limbs to run at double the normal speed when spending a full round moving} + \item + Venom: Once the creature gets a successful hit, the target gains 4 \glspl{fatigue}, then 3 on the next scene, then 2, and so on. + + \end{itemize} + + \end{tcolorbox} +} + \begin{multicols}{2} \iftoggle{verbose}{ - \begin{figure*}[t] + \animalAbilities +}{ + \begin{figure*}[b!] + \footnotesize + \animalAbilities + \end{figure*} +} + +\iftoggle{verbose}{ + \begin{figure*}[t!] \animalStats \end{figure*} }{ - \begin{figure*}[t] + \begin{figure*}[t!] \footnotesize \animalStats \end{figure*} @@ -1115,33 +1142,7 @@ The undead are completely immune to the Polymorph sphere. \spelllevel -\newcommand{\animalAbilities}{ - \begin{tcolorbox}[title=Animal Abilities] - - \begin{itemize} - - \item{Claws \& Teeth: +1 Damage} - \item{Flight: The creature has wings, and can use them properly.} - \item{Thick Hide: The animal's thick skin grants \gls{dr} 2.} - \item{Amphibious} - \item{Quadraped: The creature can fully utilize four limbs to run at double the normal speed when spending a full round moving} - \item - Venom: Once the creature gets a successful hit, the target gains 4 \glspl{fatigue}, then 3 on the next scene, then 2, and so on. - - \end{itemize} - - \end{tcolorbox} -} - -\iftoggle{verbose}{ - \animalAbilities -}{ - \begin{figure*}[t] - \animalAbilities - \end{figure*} -} - -\spell{Form-Theft}{Continuous}{Beast Ken}{The caster copies stats from an animal, gaining Lv points in Str, Spd, Wts or DR.}\\ +\spell{Chimaera}{Continuous}{Beast Ken}{The caster copies stats from an animal, gaining Lv points in Str, Spd, Wts or DR.}\\ \noindent A polymorphing mage can copy the whiskers from a mouse, a bull's thick skin, and later copy a full species. @@ -1160,6 +1161,10 @@ The caster gains a Charisma penalty equal to double the spell level being used. Any changes to Charisma do not affect \glspl{fp}, and additional Wits don't change Mana. +Characters will find their armour no longer works if their Strength Bonus changes. +Character who became smaller may find their armour slipping off, or inflicting additional \glspl{fatigue}. +Characters who gain in Strength will find the armour becomes too tight, and will receive 3 \glspl{fatigue} per turn, applied immediately. + \spelllevel \spell{Beast Form}{Continuous}{Beast Ken}{Transform into an animal. Int + Beast Ken.}\\ @@ -1168,11 +1173,11 @@ The closer an animal is to the caster, physically, the easier they can copy it. The distance between a target animal and the caster, is determined by the difference between their Strength and Speed. \iftoggle{verbose}{% -An elven caster has Strength -2 and Speed +1. +Suppose an elven caster has Strength -2 and Speed +1. A bird has Strength -5, so that's a different of 3. The bird's Speed is +3, so that's a difference of 2, for a total of 5. }{} -The spell can breach a distance equal to twice the spell's Level, plus the caster's Intelligence. +The spell can breach a `point-distance' equal to twice the spell's Level, plus the caster's Intelligence. The caster rolls with Intelligence + Beast Ken, and must reach a \gls{tn} of 7 plus the number of Attribute points required to bridge the gap. \iftoggle{verbose}{% A caster with Intelligence +2 could bridge up to 6 Attribute points. @@ -1180,7 +1185,16 @@ Returning to the example above, the \gls{tn} would be 12. In general, larger casters find it easier to become bears and warthogs, while smaller casters find it easier to become birds or rats. }{} -\spelllevel +\spell{Chimaera Curse}{Continuous}{Beast Ken}{Give any target animalistic features. Int + Beast Ken.}\\ + +The target caster gives someone else the abilities of a creature, as per the \textit{Chimaera} spell, above. +This spell can target both a person and an animal if cast with the \textit{Wide} Enhancement, or can take the animal features from the \textit{Form Ken} spell. + +\iftoggle{verbose}{ + +Malicious casters often use this spell to create hideous beasts out of normal animals, such as deer. +}{}% +When normally peaceful animals, such as deer, gain traits from predators, they develop violent and carnivorous tastes to match. \spell{Form Ken}{Instant}{Beast Ken}{Memorize the form of an animal.}\\ The caster takes a mental snapshot of the target, forever memorizing its form. @@ -1190,13 +1204,14 @@ From that point on, the caster can transform into the animal with any other Poly The target only counts if the player records it on their character sheet. }{} +\spelllevel + \spell{Beast Curse}{Continuous}{Beast Ken}{Transform someone into an animal}\\ The target becomes any animal which the caster has memorized with \textit{Form Ken}. The same rules for \textit{Beast Form} apply, so the target must be with `Attribute range' of the animal they can transform into. The same requirements for \textit{Beast Form} apply here, so each Attribute-point difference between the target the animal will raise the \gls{tn} above 7, and requires a high enough Level + Intelligence. - \end{multicols} \stopcontents[magic]