From 27406389805feab7b3f8e450577588874e3af032 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 11 May 2024 11:32:26 +0200 Subject: [PATCH] update spells --- spells.tex | 38 +++++++++++++++++++++++--------------- 1 file changed, 23 insertions(+), 15 deletions(-) diff --git a/spells.tex b/spells.tex index 3321a90e..6422bc8f 100644 --- a/spells.tex +++ b/spells.tex @@ -7,20 +7,25 @@ \noindent Magic can do any number of things, but like anything else, it has standards. -These standards are, of course, `spells'. +These standards are `spells'. -Spells of the `elemental spheres', directly affect their elements (Earth, Fire, Water, Air, or Fate). -They produce powerful effects, but must affect people indirectly. -A fire spell might make fire explode in someone's face, but if that someone does not stand near a fire, then the Fire Sphere will not affect them, because most people are not made out of fire. +\subsubsection{The Elemental \glsfmtplural{sphere}} +are Martial \glspl{skill}, just like Projectiles and Combat. +To cast a spell, check the `Requirements'; if it says `Air 2', then the character needs the `Air' \gls{skill} at level 2 to learn and cast it. -The `high spheres' (Death, Light, Life, Force, and Mind) each need two low spheres combined to cast their spells; level 2 Light magic requires Fire 2 and Air 2, and so on. -These high spheres tend to affect people much more directly, but with smaller effects. -Death spells will encourage the little seed of death which sits within us all, and Life magic can twist or prod anything which lives. +\subsubsection{The High \glsfmtplural{sphere}} +are a mix of the lower. +Fire and Air make `Light', Fire and Earth make `Force'. +Characters don't have to learn anything extra to learn these High \glspl{sphere} -- they only need the two elemental \glspl{skill}. -The primordial breath to speak the language of spells comes from the wind, bringing inspiration to those who can listen. -Of course, spellcasters without the patience for inspiration often resort to just gutting a giant arachnid for its webbing, mixing in some griffin-feathers, and twisting the world by force. -A good \gls{witch} leaves no part of her prey unused. +High \glspl{sphere} show their requirements as their base elements, so when you look up a `Death 2' spell, it will show the requirements as `Air 2, Fate 2'. +As long as you have both of those at level 2 or above, you can cast the spell. +\subsubsection{Casting Spells} +means speaking to the elements indirectly. +Most spells come with a suggested phrase for the caster to hint their desires, and player should feel free to improvise their own. + +Spells \input{config/rules/spells.tex} \end{multicols} @@ -293,12 +298,12 @@ A good \gls{witch} leaves no part of her prey unused. {Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits at \spellRange\ in a particular direction}% Description {Other humanoids are \tn[7] to detect, beasts are \tn[9], and stranger creatures present a greater challenge.} -\widePic[t]{Roch_Hercka/flashing_light} - \subsection{Light} \showSpells{Light2} +\pic{Roch_Hercka/flashing_light} + \showSpells{Light2} \spell{Shadow Puppet}% Name @@ -359,7 +364,8 @@ A good \gls{witch} leaves no part of her prey unused. \showSpells{Mind2} -\null +\pic{Roch_Hercka/elvish_enchanter} + \spell{Social Spell}% Name {Detailed}% Enhancements {Warp}% Action @@ -376,8 +382,6 @@ A good \gls{witch} leaves no part of her prey unused. } -\pic{Roch_Hercka/elvish_enchanter} - \subsection{Divergent} \spell{Barrel Blast}% Name @@ -540,6 +544,8 @@ A good \gls{witch} leaves no part of her prey unused. The strange skin fades to normal once the target takes Damage and heals.} +\null + \spell{Piglet Farm}% Name {Duplicated, Detailed}% Enhancements {Wane}% Action @@ -549,6 +555,8 @@ A good \gls{witch} leaves no part of her prey unused. { This penalty stacks as usual, so targets who already have a basic Strength Penalty of -2 would take this penalty, and then half of their regular Strength penalty, for a total of -\arabic{spellPlusTwo}.} +\null + \subsection{Light} \showSpells{Light3} -- GitLab