diff --git a/combat.tex b/combat.tex index bbb549b4b021a1f51f26b7181b48af283ae19e9a..720f1c25ae4fbc59ac9d64f1e4b3fa19d01fb8e5 100644 --- a/combat.tex +++ b/combat.tex @@ -702,13 +702,12 @@ Such is life. \begin{multicols}{2} -\subsection{Falling Damage} - +\makeAutoRule{falling}{Falling Damage}{characters suffers 1 Damage per \glsfmttext{step} in height} \index{Falling} Characters who fall from a height suffer 2 Damage when falling from the height of a building. This 2 Damage alone converts to $1D6-2$ Damage, while 4 Damage would simply be $1D6$ and so on. -Characters falling straight downward can attempt to mitigate 4 Damage by rolling Dexterity + Athletics at \gls{tn} 9. -Those falling forward and down in an arc can try to roll along the ground to mitigate the Damage; they roll \roll{Dexterity}{Athletics} at \tn[7] and a successful roll indicates that they reduce incoming Damage by 4. +Characters falling straight downward can attempt to mitigate up to 2 Damage by rolling \roll{Dexterity}{Athletics} (\tn[9] +1 per Damage). +Those falling forward and down in an arc can mitigate up to 4. The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$.