From 26e641f8ae669564178caba2a2711989274473df Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 15 Sep 2024 22:04:07 +0200
Subject: [PATCH] de-babble

---
 combat.tex | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/combat.tex b/combat.tex
index 3d721d1c..1052ceb7 100644
--- a/combat.tex
+++ b/combat.tex
@@ -229,8 +229,8 @@ Each \gls{weapon} has the following properties:
 \index{Shields}
 \label{shields}
 are weapons.
-The wide size means a big `Attack' Bonus, which works great for not being hit.
-The wide size does not help with Damage, but \pgls{pc} might still manage to smack \pgls{woodspy} in the eye with the edge on a lucky roll.
+The wide size means a big `Attack' Bonus, helps avoid Damage.
+The wide size does not help with Damage, but \pgls{pc} can still hurt their opponent with a shield-strike.
 
 Having a shield and a weapon lets character choose which one to use for each attack.
 
@@ -296,7 +296,6 @@ They don't move as quickly, or easily as other shields, but still work well with
   \end{tikzpicture}
 }
 
-\columnbreak
 \subsection{Armour}
 \index{Armour}
 
@@ -363,6 +362,8 @@ Consider this convoluted example: \pgls{basilisk} with its natural \gls{dr} of 4
 The undead naturally have \pgls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5.
 If the \gls{seeker} fashioned plate armour to the \gls{basilisk} the total \gls{dr} would be\ldots
 
+%!
+\null
 \begin{center}
 {
   \LARGE $5 + $\Large$4\frac{1}{2} + $\normalsize$2\frac{1}{4} =  7.5$
-- 
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