From 26e641f8ae669564178caba2a2711989274473df Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 15 Sep 2024 22:04:07 +0200 Subject: [PATCH] de-babble --- combat.tex | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/combat.tex b/combat.tex index 3d721d1c..1052ceb7 100644 --- a/combat.tex +++ b/combat.tex @@ -229,8 +229,8 @@ Each \gls{weapon} has the following properties: \index{Shields} \label{shields} are weapons. -The wide size means a big `Attack' Bonus, which works great for not being hit. -The wide size does not help with Damage, but \pgls{pc} might still manage to smack \pgls{woodspy} in the eye with the edge on a lucky roll. +The wide size means a big `Attack' Bonus, helps avoid Damage. +The wide size does not help with Damage, but \pgls{pc} can still hurt their opponent with a shield-strike. Having a shield and a weapon lets character choose which one to use for each attack. @@ -296,7 +296,6 @@ They don't move as quickly, or easily as other shields, but still work well with \end{tikzpicture} } -\columnbreak \subsection{Armour} \index{Armour} @@ -363,6 +362,8 @@ Consider this convoluted example: \pgls{basilisk} with its natural \gls{dr} of 4 The undead naturally have \pgls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5. If the \gls{seeker} fashioned plate armour to the \gls{basilisk} the total \gls{dr} would be\ldots +%! +\null \begin{center} { \LARGE $5 + $\Large$4\frac{1}{2} + $\normalsize$2\frac{1}{4} = 7.5$ -- GitLab