diff --git a/cc.tex b/cc.tex
index 09561a12c92837ddb6bf54ff47229c5f43104697..db2524a0af3b711f7ffa7f32ccab36589e1338ef 100644
--- a/cc.tex
+++ b/cc.tex
@@ -378,6 +378,7 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes}
 
 \npc{\E}{50 \glsentrytext{xp} Alchemist}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {0}% DEXTERITY
 {0}% SPEED
@@ -386,12 +387,13 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes}
 {0}}% CHARISMA
 {0}% DR
 {0}% COMBAT
-{Academics 1, Crafts 1\Path{Alchemy}{Invocation 2, Illusion 1}}% SKILLS
+{\iftoggle{examplecharacter}{WORKING}{}Academics 1, Crafts 1\Path{Alchemy}{Invocation 2, Illusion 1}}% SKILLS
 {Dagger, camping equipment, 2 x adventuring equipment}% EQUIPMENT
 {\mana{2}}
 
 \npc{\E}{150 \glsentrytext{xp} Illusionist}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {0}% DEXTERITY
 {0}% SPEED
@@ -414,6 +416,7 @@ Their starting equipment includes partial leather armour, camping equipment, a s
 
 \npc{\E}{50 \glsentrytext{xp} Druid}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {0}% DEXTERITY
 {0}% SPEED
@@ -423,11 +426,12 @@ Their starting equipment includes partial leather armour, camping equipment, a s
 {0}% DR
 {1}% COMBAT
 {Academics 1, Beast Ken 1, Survival 1\Path{Divinity}{Aldaron 1, Polymorph 1}}% SKILLS
-{\partialleather, \spear, dagger, camping equipment, 50' of rope}% EQUIPMENT
+{\spear, \partialleather, dagger, camping equipment, 50' of rope}% EQUIPMENT
 {\mana{2}}
 
 \npc{\E}{150 \glsentrytext{xp} Arch Druid}
 
+\settoggle{examplecharacter}{true}
 \person{1}% STRENGTH
 {0}% DEXTERITY
 {0}% SPEED
@@ -450,6 +454,7 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w
 
 \npc{\E}{50 \glsentrytext{xp} Priest of \Glsentrytext{justicegod}}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {0}% DEXTERITY
 {0}% SPEED
@@ -465,6 +470,7 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w
 
 \npc{\E}{150 \glsentrytext{xp} Cleric of \Glsentrytext{justicegod}}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {0}% DEXTERITY
 {0}% SPEED
@@ -489,6 +495,7 @@ They follow the Code of Acquisition.
 
 \npc{\E}{50 \glsentrytext{xp} Rogue}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {1}% DEXTERITY
 {0}% SPEED
@@ -507,6 +514,7 @@ Alternatively, rogues may go the route of a singing socialite, and even learn to
 
 \npc{\E}{150 \glsentrytext{xp} Bard}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {0}% DEXTERITY
 {1}% SPEED
@@ -531,6 +539,7 @@ They follow the goddess \gls{wargod}.
 
 \npc{\E}{50 \glsentrytext{xp} Warrior}
 
+\settoggle{examplecharacter}{true}
 \person{0}% STRENGTH
 {0}% DEXTERITY
 {0}% SPEED
@@ -547,8 +556,9 @@ They follow the goddess \gls{wargod}.
 
 After progressing, particularly pious fighters can gain a level or two in Fate, allowing them to ask for Divine Guidance, curse enemies, or even gain additional Fate Points before going into battle.
 
-\npc{\E}{150 \glsentrytext{xp} Warrior}
+\npc{\E}{150 \glsentrytext{xp} Paladin}
 
+\settoggle{examplecharacter}{true}
 \person{2}% STRENGTH
 {1}% DEXTERITY
 {1}% SPEED
@@ -568,6 +578,7 @@ Whether this comes through prayer or inborn abilities which develop over time, a
 
 \npc{\E}{150 \glsentrytext{xp} Ranger}
 
+\settoggle{examplecharacter}{true}
 \person{2}% STRENGTH
 {1}% DEXTERITY
 {0}% SPEED
diff --git a/config/monsters.tex b/config/monsters.tex
index 389e3af672936de83b7e4aa9bd688ca39b71a9c4..a24774c30fbb32671aeb89c4cf05771d73d86323 100644
--- a/config/monsters.tex
+++ b/config/monsters.tex
@@ -347,9 +347,10 @@
 \noindent Attack \arabic{att}\ifnumcomp{\value{att}}{=}{\value{attb}}{}{ (\arabic{attb})},
 	Initiative \arabic{spd}\ifnumcomp{\value{spd}}{=}{\value{spdb}}{}{ (\arabic{spdb})},
 	Damage \calculatedamage{\value{str}}\ifnumcomp{\value{str}}{=}{\value{strb}}{}{ (\calculatedamage{\value{strb}})}, 
-	\iftoggle{examplecharacter}{Defence }{
-	TN }\arabic{dex}%
+	\iftoggle{examplecharacter}{Defence \arabic{dex}, }{
+	TN \arabic{dex}
 	\ifnumcomp{\value{dr}}{>}{0}{\ifnum\pdfstrcmp{\armourtype}{P}=0\addtocounter{dexb}{3} (\arabic{dexb})\fi\ifnum\pdfstrcmp{\armourtype}{C}=0\addtocounter{dexb}{5} (\arabic{dexb})\fi}{}, 
+	}%
 	\ifnumcomp{\value{dr}}{>}{0}{DR \arabic{dr} \armourtype,}{} \ifnumcomp{\value{mp}}{>}{0}{\addtocounter{mp}{\value{int}}\ifnumcomp{\value{mpb}}{=}{0}{\arabic{mp} MP, }{\addtocounter{mpb}{\value{mp}}\arabic{mpb} / \arabic{mp} MP, }}{}\arabic{hp} HP\ifnumcomp{\value{sp}}{>}{0}{, \arabic{sp} SP}{}%
 \iftoggle{examplecharacter}{\addtocounter{fp}{\value{cha}}, \arabic{fp} FP}{}
 
diff --git a/rules.tex b/rules.tex
index 3bcd4bb55d012272ef49aecaba117f7c79af162a..e127d9ae824136f69385d48d3e79cde28956a07d 100644
--- a/rules.tex
+++ b/rules.tex
@@ -529,10 +529,13 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
 Animal stats vary, but you can use the below as a go-to standard for working animals.
 
+\settoggle{examplecharacter}{true}
 \horse
 
+\settoggle{examplecharacter}{true}
 \warhorse
 
+\settoggle{examplecharacter}{true}
 \huntingdog[\npc{\C}{Hunting Dog}]
 
 \subsection{Weight \& Encumbrance}\index{Weight}\index{Encumbrance}
@@ -564,7 +567,7 @@ For example, hiring a guide for an uncharted and dangerous area for 5 days would
 Thenton's effective Speed Bonus drops to -2, reducing his Initiative (covered below) and ability to run.
 He will also gain 2 Fatigue points at the end of each scene\footnote{See page \pageref{time} for notes on scenes.} where he carries it.
 
-	}{}
+}{}
 
 Items carried in only one hand count as having +2 to the \gls{weightrating}, so hefting a battle axe in only one hand would mean it has an effective \gls{weightrating} of 5.
 
@@ -693,6 +696,7 @@ The Academics Skill multiplies that by itself, and Thenton has two specialist Sk
 \end{multicols}
 
 \npc{\M}{Thenton}
+\settoggle{examplecharacter}{true}
 
 \person{1}{0}{0}{{0}{-1}{1}}{0}{2}{Academics 1, Empathy 1, Performance 1}{\longsword, \partialchain, dagger, flute, camping equipment, 64cp}{}