diff --git a/cc.tex b/cc.tex index 09561a12c92837ddb6bf54ff47229c5f43104697..db2524a0af3b711f7ffa7f32ccab36589e1338ef 100644 --- a/cc.tex +++ b/cc.tex @@ -378,6 +378,7 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes} \npc{\E}{50 \glsentrytext{xp} Alchemist} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED @@ -386,12 +387,13 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes} {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics 1, Crafts 1\Path{Alchemy}{Invocation 2, Illusion 1}}% SKILLS +{\iftoggle{examplecharacter}{WORKING}{}Academics 1, Crafts 1\Path{Alchemy}{Invocation 2, Illusion 1}}% SKILLS {Dagger, camping equipment, 2 x adventuring equipment}% EQUIPMENT {\mana{2}} \npc{\E}{150 \glsentrytext{xp} Illusionist} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED @@ -414,6 +416,7 @@ Their starting equipment includes partial leather armour, camping equipment, a s \npc{\E}{50 \glsentrytext{xp} Druid} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED @@ -423,11 +426,12 @@ Their starting equipment includes partial leather armour, camping equipment, a s {0}% DR {1}% COMBAT {Academics 1, Beast Ken 1, Survival 1\Path{Divinity}{Aldaron 1, Polymorph 1}}% SKILLS -{\partialleather, \spear, dagger, camping equipment, 50' of rope}% EQUIPMENT +{\spear, \partialleather, dagger, camping equipment, 50' of rope}% EQUIPMENT {\mana{2}} \npc{\E}{150 \glsentrytext{xp} Arch Druid} +\settoggle{examplecharacter}{true} \person{1}% STRENGTH {0}% DEXTERITY {0}% SPEED @@ -450,6 +454,7 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w \npc{\E}{50 \glsentrytext{xp} Priest of \Glsentrytext{justicegod}} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED @@ -465,6 +470,7 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w \npc{\E}{150 \glsentrytext{xp} Cleric of \Glsentrytext{justicegod}} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED @@ -489,6 +495,7 @@ They follow the Code of Acquisition. \npc{\E}{50 \glsentrytext{xp} Rogue} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {1}% DEXTERITY {0}% SPEED @@ -507,6 +514,7 @@ Alternatively, rogues may go the route of a singing socialite, and even learn to \npc{\E}{150 \glsentrytext{xp} Bard} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {0}% DEXTERITY {1}% SPEED @@ -531,6 +539,7 @@ They follow the goddess \gls{wargod}. \npc{\E}{50 \glsentrytext{xp} Warrior} +\settoggle{examplecharacter}{true} \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED @@ -547,8 +556,9 @@ They follow the goddess \gls{wargod}. After progressing, particularly pious fighters can gain a level or two in Fate, allowing them to ask for Divine Guidance, curse enemies, or even gain additional Fate Points before going into battle. -\npc{\E}{150 \glsentrytext{xp} Warrior} +\npc{\E}{150 \glsentrytext{xp} Paladin} +\settoggle{examplecharacter}{true} \person{2}% STRENGTH {1}% DEXTERITY {1}% SPEED @@ -568,6 +578,7 @@ Whether this comes through prayer or inborn abilities which develop over time, a \npc{\E}{150 \glsentrytext{xp} Ranger} +\settoggle{examplecharacter}{true} \person{2}% STRENGTH {1}% DEXTERITY {0}% SPEED diff --git a/config/monsters.tex b/config/monsters.tex index 389e3af672936de83b7e4aa9bd688ca39b71a9c4..a24774c30fbb32671aeb89c4cf05771d73d86323 100644 --- a/config/monsters.tex +++ b/config/monsters.tex @@ -347,9 +347,10 @@ \noindent Attack \arabic{att}\ifnumcomp{\value{att}}{=}{\value{attb}}{}{ (\arabic{attb})}, Initiative \arabic{spd}\ifnumcomp{\value{spd}}{=}{\value{spdb}}{}{ (\arabic{spdb})}, Damage \calculatedamage{\value{str}}\ifnumcomp{\value{str}}{=}{\value{strb}}{}{ (\calculatedamage{\value{strb}})}, - \iftoggle{examplecharacter}{Defence }{ - TN }\arabic{dex}% + \iftoggle{examplecharacter}{Defence \arabic{dex}, }{ + TN \arabic{dex} \ifnumcomp{\value{dr}}{>}{0}{\ifnum\pdfstrcmp{\armourtype}{P}=0\addtocounter{dexb}{3} (\arabic{dexb})\fi\ifnum\pdfstrcmp{\armourtype}{C}=0\addtocounter{dexb}{5} (\arabic{dexb})\fi}{}, + }% \ifnumcomp{\value{dr}}{>}{0}{DR \arabic{dr} \armourtype,}{} \ifnumcomp{\value{mp}}{>}{0}{\addtocounter{mp}{\value{int}}\ifnumcomp{\value{mpb}}{=}{0}{\arabic{mp} MP, }{\addtocounter{mpb}{\value{mp}}\arabic{mpb} / \arabic{mp} MP, }}{}\arabic{hp} HP\ifnumcomp{\value{sp}}{>}{0}{, \arabic{sp} SP}{}% \iftoggle{examplecharacter}{\addtocounter{fp}{\value{cha}}, \arabic{fp} FP}{} diff --git a/rules.tex b/rules.tex index 3bcd4bb55d012272ef49aecaba117f7c79af162a..e127d9ae824136f69385d48d3e79cde28956a07d 100644 --- a/rules.tex +++ b/rules.tex @@ -529,10 +529,13 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Animal stats vary, but you can use the below as a go-to standard for working animals. +\settoggle{examplecharacter}{true} \horse +\settoggle{examplecharacter}{true} \warhorse +\settoggle{examplecharacter}{true} \huntingdog[\npc{\C}{Hunting Dog}] \subsection{Weight \& Encumbrance}\index{Weight}\index{Encumbrance} @@ -564,7 +567,7 @@ For example, hiring a guide for an uncharted and dangerous area for 5 days would Thenton's effective Speed Bonus drops to -2, reducing his Initiative (covered below) and ability to run. He will also gain 2 Fatigue points at the end of each scene\footnote{See page \pageref{time} for notes on scenes.} where he carries it. - }{} +}{} Items carried in only one hand count as having +2 to the \gls{weightrating}, so hefting a battle axe in only one hand would mean it has an effective \gls{weightrating} of 5. @@ -693,6 +696,7 @@ The Academics Skill multiplies that by itself, and Thenton has two specialist Sk \end{multicols} \npc{\M}{Thenton} +\settoggle{examplecharacter}{true} \person{1}{0}{0}{{0}{-1}{1}}{0}{2}{Academics 1, Empathy 1, Performance 1}{\longsword, \partialchain, dagger, flute, camping equipment, 64cp}{}