diff --git a/example.tex b/example.tex new file mode 100644 index 0000000000000000000000000000000000000000..0ba84b8191b2c50ca9f3900fae97a2120d5b917a --- /dev/null +++ b/example.tex @@ -0,0 +1,297 @@ +\documentclass{report} + +\date{\today} + +\input{preamble.tex} +\input{monsters.tex} + +\begin{document} + +\chapter{How to Make Monsters} + +\begin{multicols}{2} + +\begin{boxtext} + +As you embark upon your first adventure, you summon your first monster with a simple backstroke. You write down {\tt \textbackslash dragon}, and behold! + +\end{boxtext} + +\dragon + +Each time you conjure the dragon, it will look a little different. +The next one might look like this: + +\dragon + +If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the \textbackslash npc command, like this: + +\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] + +Which then makes a male dragon called ``Bob'': + +\dragon[\npc{\M}{Bob the Dragon}] + +The first field can also indicate a female with an \textbackslash F (\F), a team of people with a \textbackslash T (\T), or undead with \textbackslash D (\D). + +With a little study, you can summon dozens of monsters, including \textbackslash human fighter, \textbackslash basilisk, and \textbackslash ghoul. + +\end{multicols} + +\chapter{Humanoids} + +\begin{multicols}{2} + +\subsection{Humans} + +\humanfarmer + +\humansoldier + +\humansoldier + +\humandiplomat + +\humanbard + +\humanthief + +\humanalchemist + +\necromancer + +\subsection{Dwarves} + +\dwarvensoldier + +\dwarventrader + +\dwarvenrunemaster + +\subsection{Elves} + +\elf + +\elf + +\elvenenchanter + +\subsection{Gnomes} + +\gnome + +\gnomishillusionist + +\subsection{Gnolls} + +\gnollhunter + +\gnollshaman + +\gnollshaman + +\end{multicols} + +\chapter{Forest Critters} + +\begin{multicols}{2} + +\bear + +\boar + +\chitincrawler + +\basilisk + +\end{multicols} + +\chapter{Undead} + +\begin{multicols}{2} + +\ghoul + +\ghast + +\demilich + +\lich + +\end{multicols} + +\chapter{Nura} + +\begin{multicols}{2} + +\subsection{Humanoids} + +\goblin + +\goblin + +\goblinnuramancer + +\hobgoblin + +\ogre + +\subsection{Animals} + +\nurahorse + +\nuracrab + +\nuracat + +\nuraslug + +\nuraspider + +\nurawolf + +\chapter{Outsiders} + +\archmage + +\archmage + +\dragon + +\rockman + +\end{multicols} + +\chapter{Bestiary Chapters} + +\begin{multicols}{2} + +\settoggle{bestiarychapter}{true} + +When using a bestiary chapter, the stats appear as dice rolls, rather than fixed amounts. + +\subsection{Humans} + +\humanfarmer + +\humansoldier + +\humansoldier + +\humandiplomat + +\humanbard + +\humanthief + +\humanalchemist + +\humanalchemist + +\necromancer + +\subsection{Dwarves} + +\dwarvensoldier + +\dwarventrader + +\dwarvenrunemaster + +\subsection{Elves} + +\elf + +\elf + +\elvenenchanter + +\subsection{Gnomes} + +\gnome + +\gnomishillusionist + +\subsection{Gnolls} + +\gnollhunter + +\gnollshaman + +\gnollshaman + +\end{multicols} + +\section{Forest Critters} + +\begin{multicols}{2} + +\bear + +\boar + +\chitincrawler + +\basilisk + +\end{multicols} + +\section{Underground} + +\begin{multicols}{2} + +\umberhulk + +\jelly + +\jelly + +\end{multicols} + +\section{Undead} + +\begin{multicols}{2} + +\ghoul + +\ghast + +\demilich + +\lich + +\end{multicols} + +\section{Nura} + +\begin{multicols}{2} + +\subsection{Animals} + +\nurahorse + +\nuracrab + +\nuracat + +\nuraslug + +\nuraspider + +\nurawolf + +\subsection{Humanoids} + +\goblin + +\goblinnuramancer + +\hobgoblin + +\ogre + +\end{multicols} + +\settoggle{bestiarychapter}{false} + +\end{document}