diff --git a/gm.tex b/gm.tex
index 8e033e642d6028deadf3f1f7b0f67868ddfced82..0dc1ed0237438e65509dac1474ec711f97c2d472 100644
--- a/gm.tex
+++ b/gm.tex
@@ -44,6 +44,12 @@ For example, if a player says `If I charge round a corner, rather than a straigh
 
 No rules will work all of the time, but by following a literal interpretation of the rules whenever possible, players feel better able to predict and navigate the world, and \glspl{gm} do not have to waste so much energy on making on-the-fly rulings.
 
+\subsection{Slow Campaigns}
+
+For a slightly slower campaign, consider removing the \glspl{xp} rewards for killing monsters.
+The standard setup has characters swelling with new abilities every couple of sessions.
+Removing the monster slaying focus should initially demand players spend \glspl{storypoint} for \glspl{xp}, before they start finishing Side Quests.
+
 \end{multicols}
 
 \section{Random Encounters}