From 21e1eebdbcc8c00b6dfac2afc60330001eb9497e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Fri, 24 Apr 2020 01:44:55 +0200
Subject: [PATCH] make shields add +1 to evasion with two weapons

---
 combat.tex | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/combat.tex b/combat.tex
index 9604b27a..bcc54a1b 100644
--- a/combat.tex
+++ b/combat.tex
@@ -303,9 +303,10 @@ Anyone insane enough to attempt to use a large weapon one handed must suffer thr
 \subsection{Shields}\index{Shields}
 
 Shields are a special type of weapon used almost exclusively to defend.
-They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor.\footnote{See below, page \pageref{stances}.}
-This is true even if the character is using the Aggressive Stance.
-Characters using a sword and a shield can add the shield's bonus to Evasion to their Evasion Factor while using the sword's Evasion Bonus and their Dexterity Bonus to Strike the enemy.
+They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor, and can never be used to add to Strike.\footnote{See below, page \pageref{stances}.}
+
+Shields also have the option of adding +1 to Evasion, if the character's other weapon would threaten to render the shield's Evasion bonus useless.
+For example, if someone were to carry a long sword and a shield, they would receive +4 to the Evasion Factor.
 
 \end{multicols}
 
-- 
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