From 21e1eebdbcc8c00b6dfac2afc60330001eb9497e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Fri, 24 Apr 2020 01:44:55 +0200 Subject: [PATCH] make shields add +1 to evasion with two weapons --- combat.tex | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/combat.tex b/combat.tex index 9604b27a..bcc54a1b 100644 --- a/combat.tex +++ b/combat.tex @@ -303,9 +303,10 @@ Anyone insane enough to attempt to use a large weapon one handed must suffer thr \subsection{Shields}\index{Shields} Shields are a special type of weapon used almost exclusively to defend. -They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor.\footnote{See below, page \pageref{stances}.} -This is true even if the character is using the Aggressive Stance. -Characters using a sword and a shield can add the shield's bonus to Evasion to their Evasion Factor while using the sword's Evasion Bonus and their Dexterity Bonus to Strike the enemy. +They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor, and can never be used to add to Strike.\footnote{See below, page \pageref{stances}.} + +Shields also have the option of adding +1 to Evasion, if the character's other weapon would threaten to render the shield's Evasion bonus useless. +For example, if someone were to carry a long sword and a shield, they would receive +4 to the Evasion Factor. \end{multicols} -- GitLab