diff --git a/commands.tex b/commands.tex index 5efec7d0e57e53fdcb7044c356d6c76b3ead5868..7496c171f028fd2ef66a260c940f3f96084997ed 100644 --- a/commands.tex +++ b/commands.tex @@ -271,3 +271,21 @@ < 4 & < 3 & Slowburn ivy: gain 2 \glspl{fatigue} each interval until you find a cure (Intelligence + Medicine, \tn[8]). \\ \end{nametable} } + +\newcommand\caveTravelChart{ + \sidebox{ + \begin{boxtable}[YYY] + + \textbf{Miles} & \textbf{\glsentrytext{tn}} & \textbf{\Glsfmtplural{fatigue}} \\\hline + + 0 & 10 & 0/ 3 \\ + + 1 & 12 & 2/ 5 \\ + + 2 & 14 & 4/ 7 \\ + + 3 & 16 & 6/ 9 \\ + + \end{boxtable} + }% +} diff --git a/systems.tex b/systems.tex index 66b755b5214a349ab64063dd9bebd15e9c0d477e..444567970e87f135b513003ae500ab0d4017176b 100644 --- a/systems.tex +++ b/systems.tex @@ -117,6 +117,16 @@ If the \glspl{pc} fail the roll, the \gls{gm} should increase the \gls{tn} for a Once out, all penalties vanish, except for a single \gls{fatigue}. +\makeRule{walk_underground}{Walking Underground}{Dexterity}{Caving}{8, plus 2 per mile} +Caverns offer all manner of impediments, from sudden drops to falling debris, and passages full of water. + +\index{Spelunking!Walking} +\caveTravelChart + +Each \gls{interval}, the \glspl{pc} decide how many miles they wish to cover, and make a roll. +Proper equipment, such as ropes, a harness, and a map, can add up to +3. +Failure results in an additional 3~\glspl{fatigue}, as the characters bang their head, twist an ankle, or bruise their arse on slippery fall. + \subsection{Town Activities} \makeRule{marching}{Judging services}{Wits}{Empathy}{9}