diff --git a/knacks.tex b/knacks.tex index eefb709933fbf965256868188b70eee16e7e0cc9..aafedacd8c8b72538d1249ee9e9b56bd0724c508 100644 --- a/knacks.tex +++ b/knacks.tex @@ -197,10 +197,13 @@ Your battle cries and demeanour are particularly fearsome. Enemies receive a -2 \subsubsection{Blood Caster} The caster's magic is fuelled by hatred and tenacity. -If the character has 0 \gls{fp} and loses a single \gls{hp} then they gain +2 to their effective Intelligence Bonus. -If they lose half their \gls{hp} then they gain an additional bonus equal to the number of Knacks they have. -For example, a caster might lose 2 \glspl{hp} then gain an effective +2 bonus to casting Fireball spells and a +2 bonus to the Damage inflicted by such spells. -When they are later struck again and goes down to 1 \gls{hp} then (since they have 2 Knacks) they gain a +4 bonus to such spells and a +4 bonus to Damage. +If the character has 0 \gls{fp} and loses a single \gls{hp} then they gain +2 to their effective Intelligence Bonus until the end of the scene. +If they have lost half their \gls{hp} then they gain an additional bonus equal to the number of Knacks they have. + +\iftoggle{verbose}{ +For example, a caster with just this knack might lose 2 \glspl{hp} then gain an effective +2 bonus to casting Fireball spells and a +2 bonus to the Damage inflicted by such spells. +When they are later struck again and go down to 1 \gls{hp} then they gain a +3 bonus to such spells and a +3 bonus to Damage. +}{} This Knack can only be used when there is a legitimate grievance. The mage does not gain the bonus when they have harmed themself. diff --git a/rules.tex b/rules.tex index 0fdd31a2422745ce61ee8bda2ccd27d9f942764b..4c39c69026f8111d79444b23f419089e69fb029e 100644 --- a/rules.tex +++ b/rules.tex @@ -719,6 +719,7 @@ Characters can only buy expensive, artisan, items in cities. \subsubsection{Starting Equipment}\label{start_equipment} \index{Starting Equipment} +\label{adventuringequipment} \index{Adventuring Equipment} Characters begin with money, items, and \gls{adventuringequipment}. Characters each start with one items per Skill level, and each item can be worth 10 \glspl{sp} or less.