diff --git a/knacks.tex b/knacks.tex
index eefb709933fbf965256868188b70eee16e7e0cc9..aafedacd8c8b72538d1249ee9e9b56bd0724c508 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -197,10 +197,13 @@ Your battle cries and demeanour are particularly fearsome. Enemies receive a -2
 \subsubsection{Blood Caster}
 
 The caster's magic is fuelled by hatred and tenacity.
-If the character has 0 \gls{fp} and loses a single \gls{hp} then they gain +2 to their effective Intelligence Bonus.
-If they lose half their \gls{hp} then they gain an additional bonus equal to the number of Knacks they have.
-For example, a caster might lose 2 \glspl{hp} then gain an effective +2 bonus to casting Fireball spells and a +2 bonus to the Damage inflicted by such spells.
-When they are later struck again and goes down to 1 \gls{hp} then (since they have 2 Knacks) they gain a +4 bonus to such spells and a +4 bonus to Damage.
+If the character has 0 \gls{fp} and loses a single \gls{hp} then they gain +2 to their effective Intelligence Bonus until the end of the scene.
+If they have lost half their \gls{hp} then they gain an additional bonus equal to the number of Knacks they have.
+
+\iftoggle{verbose}{
+For example, a caster with just this knack might lose 2 \glspl{hp} then gain an effective +2 bonus to casting Fireball spells and a +2 bonus to the Damage inflicted by such spells.
+When they are later struck again and go down to 1 \gls{hp} then they gain a +3 bonus to such spells and a +3 bonus to Damage.
+}{}
 
 This Knack can only be used when there is a legitimate grievance.
 The mage does not gain the bonus when they have harmed themself.
diff --git a/rules.tex b/rules.tex
index 0fdd31a2422745ce61ee8bda2ccd27d9f942764b..4c39c69026f8111d79444b23f419089e69fb029e 100644
--- a/rules.tex
+++ b/rules.tex
@@ -719,6 +719,7 @@ Characters can only buy expensive, artisan, items in cities.
 \subsubsection{Starting Equipment}\label{start_equipment}
 
 \index{Starting Equipment}
+\label{adventuringequipment}
 \index{Adventuring Equipment}
 Characters begin with money, items, and \gls{adventuringequipment}.
 Characters each start with one items per Skill level, and each item can be worth 10 \glspl{sp} or less.