From 2038b2746a854daa8dde6f23253f99b3682a21ef Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 19 Nov 2023 20:49:00 +0100
Subject: [PATCH] add some combat labels

---
 combat.tex | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/combat.tex b/combat.tex
index 60546341..70695a24 100644
--- a/combat.tex
+++ b/combat.tex
@@ -157,12 +157,14 @@ Similarly, if someone moves towards you, you can move away from them as a \gls{q
 Disagreements about which \gls{quickaction} of many goes first resolve with the usual Initiative rules.
 
 \paragraph{Guarding}
+\label{guarding}
 allows any character to move up to 1 \gls{step}, position themselves in front of another player, and receive all attacks from their front.
 Anyone attacking a guarded character must first make a standard combat roll against the guardian, and if that attack succeeds they deal no Damage, but have the option to make a second attack, as a \gls{quickaction}, against the guarded character.
 
 If a guarded character moves, they lose the benefits of their guardian.
 
 \paragraph{Moving}
+\label{moving}
 lets the character travel up to 3 steps plus their Athletics Skill.
 
 \paragraph{Speaking}
-- 
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