diff --git a/combat.tex b/combat.tex
index 60546341572e5be6101b9272570a8ad21393c387..70695a24456553a45f7cae918cc5458fbba578d8 100644
--- a/combat.tex
+++ b/combat.tex
@@ -157,12 +157,14 @@ Similarly, if someone moves towards you, you can move away from them as a \gls{q
 Disagreements about which \gls{quickaction} of many goes first resolve with the usual Initiative rules.
 
 \paragraph{Guarding}
+\label{guarding}
 allows any character to move up to 1 \gls{step}, position themselves in front of another player, and receive all attacks from their front.
 Anyone attacking a guarded character must first make a standard combat roll against the guardian, and if that attack succeeds they deal no Damage, but have the option to make a second attack, as a \gls{quickaction}, against the guarded character.
 
 If a guarded character moves, they lose the benefits of their guardian.
 
 \paragraph{Moving}
+\label{moving}
 lets the character travel up to 3 steps plus their Athletics Skill.
 
 \paragraph{Speaking}