diff --git a/combat.tex b/combat.tex index 60546341572e5be6101b9272570a8ad21393c387..70695a24456553a45f7cae918cc5458fbba578d8 100644 --- a/combat.tex +++ b/combat.tex @@ -157,12 +157,14 @@ Similarly, if someone moves towards you, you can move away from them as a \gls{q Disagreements about which \gls{quickaction} of many goes first resolve with the usual Initiative rules. \paragraph{Guarding} +\label{guarding} allows any character to move up to 1 \gls{step}, position themselves in front of another player, and receive all attacks from their front. Anyone attacking a guarded character must first make a standard combat roll against the guardian, and if that attack succeeds they deal no Damage, but have the option to make a second attack, as a \gls{quickaction}, against the guarded character. If a guarded character moves, they lose the benefits of their guardian. \paragraph{Moving} +\label{moving} lets the character travel up to 3 steps plus their Athletics Skill. \paragraph{Speaking}