diff --git a/cc.tex b/cc.tex index 5292dbc167454478f125e5483a9c627be4685e08..a1645a7e94a80b1594432889ce4592710bc534ab 100644 --- a/cc.tex +++ b/cc.tex @@ -231,7 +231,7 @@ If players prefer, they can design their own characters. In this case they selec Beast Ken & Wrestling a~boar & Untying a~horse's bridle & Catching a~chicken & Understanding how to make a~horse ride longer & Spotting that a boar is pregnant & Calming a~horse \\\hline Deceit & Intimidation & Feigning an injury & Spreading a rumour across an entire town & Crafting a plausible lie & Making a quick excuse & Implausible lies \\\hline Stealth & Hiding in a hay bail & Moving quietly & Escaping into a crowd & Identifying the best hiding spot & Quickly hiding & Pretending to be anther guest at the ball \\\hline - Vigilance & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree & Investigating a crime scene & Spotting an illusion spell & Finding the best con target at a banquet \\\hline + Vigilance & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree & Investigating a crime scene & Spotting an illusion spell & Finding the best con target at a banquet \\ \end{tcolorbox} diff --git a/combat.tex b/combat.tex index 6b0e9024fa960dcae73f011fad76af5b6aa7e281..543fb7ce301a306c2fb10f8fdcb951bc3f8b31ee 100644 --- a/combat.tex +++ b/combat.tex @@ -343,7 +343,7 @@ See Chapter \ref{knacks} for a full list of knacks. Whip & \ 0 & +2 & \ 0 & -1/ 1 & 1 cp & First Strike (page \pageref{firststrike}) \\ - Wood Axe & +2 & \ 0 & +1 & -1/1 & 1 sp & \\\hline + Wood Axe & +2 & \ 0 & +1 & -1/1 & 1 sp & \\ \end{tcolorbox} @@ -357,7 +357,7 @@ See Chapter \ref{knacks} for a full list of knacks. Giant Sword & +3 & +1 & +2 & 5 & 15 sp & \\ - Poleax & +3 & +1 & +1 & 5 & 6 sp & First Strike (page \pageref{firststrike}) \\\hline + Poleax & +3 & +1 & +1 & 5 & 6 sp & First Strike (page \pageref{firststrike}) \\ \end{tcolorbox} diff --git a/rules.tex b/rules.tex index 67d9077da37d5332b0a6800937e5307fa5641acd..c863540d720939020f69cfb0cbcfd3279998fd49 100644 --- a/rules.tex +++ b/rules.tex @@ -305,7 +305,7 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta 8 & 40 \\ - 10 & 80 + 10 & 80 \\ \end{xpbox} @@ -321,7 +321,7 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta 4th & 45 \\ - 5th & 85 + 5th & 85 \\ \end{xpbox} @@ -415,7 +415,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Chain Barding & & 2 gp \\ - Plate Barding & & 15 gp \\\hline + Plate Barding & & 15 gp \\ \end{tcolorbox} @@ -431,7 +431,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Medium Castle & & 10,000 gp \\ - Large Castle & & 30,000 gp \\\hline + Large Castle & & 30,000 gp \\ \end{tcolorbox} @@ -445,7 +445,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Lavish clothes & -5 & 3 gp \\ - Travelling clothes & -3 & 5 sp \\ + Travelling clothes & -3 & 5 \end{tcolorbox} @@ -473,7 +473,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Rope, 50' & -1 & 50 cp \\ - Rope, silk, 50' & -4 & 3 sp \\\hline + Rope, silk, 50' & -4 & 3 sp \\ \end{tcolorbox} @@ -494,7 +494,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Basic room for the night & 30 cp \\ - Fancy room for the night & 3 sp \\\hline + Fancy room for the night & 3 sp \\ \end{tcolorbox}