diff --git a/cc.tex b/cc.tex
index 5292dbc167454478f125e5483a9c627be4685e08..a1645a7e94a80b1594432889ce4592710bc534ab 100644
--- a/cc.tex
+++ b/cc.tex
@@ -231,7 +231,7 @@ If players prefer, they can design their own characters. In this case they selec
 	Beast Ken & Wrestling a~boar & Untying a~horse's bridle & Catching a~chicken & Understanding how to make a~horse ride longer & Spotting that a boar is pregnant & Calming a~horse \\\hline
 	Deceit & Intimidation & Feigning an injury & Spreading a rumour across an entire town & Crafting a plausible lie & Making a quick excuse & Implausible lies \\\hline
 	Stealth & Hiding in a hay bail & Moving quietly & Escaping into a crowd & Identifying the best hiding spot & Quickly hiding & Pretending to be anther guest at the ball \\\hline
-	Vigilance & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree & Investigating a crime scene & Spotting an illusion spell & Finding the best con target at a banquet \\\hline
+	Vigilance & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree & Investigating a crime scene & Spotting an illusion spell & Finding the best con target at a banquet \\
 
 	\end{tcolorbox}
 
diff --git a/combat.tex b/combat.tex
index 6b0e9024fa960dcae73f011fad76af5b6aa7e281..543fb7ce301a306c2fb10f8fdcb951bc3f8b31ee 100644
--- a/combat.tex
+++ b/combat.tex
@@ -343,7 +343,7 @@ See Chapter \ref{knacks} for a full list of knacks.
 
 	Whip & \ 0 & +2 & \ 0 & -1/ 1 & 1 cp & First Strike (page \pageref{firststrike}) \\
 
-	Wood Axe & +2 & \ 0 & +1 & -1/1 & 1 sp & \\\hline
+	Wood Axe & +2 & \ 0 & +1 & -1/1 & 1 sp & \\
 
 	\end{tcolorbox}
 
@@ -357,7 +357,7 @@ See Chapter \ref{knacks} for a full list of knacks.
 
 	Giant Sword & +3 & +1 & +2 & 5 & 15 sp &  \\
 
-	Poleax & +3 & +1 & +1 & 5 & 6 sp & First Strike (page \pageref{firststrike}) \\\hline
+	Poleax & +3 & +1 & +1 & 5 & 6 sp & First Strike (page \pageref{firststrike}) \\
 
 	\end{tcolorbox}
 
diff --git a/rules.tex b/rules.tex
index 67d9077da37d5332b0a6800937e5307fa5641acd..c863540d720939020f69cfb0cbcfd3279998fd49 100644
--- a/rules.tex
+++ b/rules.tex
@@ -305,7 +305,7 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta
 
 		8 & 40 \\
 
-		10 & 80
+		10 & 80 \\
 
 \end{xpbox}
 
@@ -321,7 +321,7 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta
 
 		4th & 45 \\
 
-		5th & 85
+		5th & 85 \\
 
 \end{xpbox}
 
@@ -415,7 +415,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
 	Chain Barding &   &  2 gp \\
 
-	Plate Barding &   &  15 gp \\\hline
+	Plate Barding &   &  15 gp \\
 
 \end{tcolorbox}
 
@@ -431,7 +431,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
 	Medium Castle & &  10,000 gp \\
 
-	Large Castle & &  30,000 gp \\\hline
+	Large Castle & &  30,000 gp \\
 
 \end{tcolorbox}
 
@@ -445,7 +445,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
 	Lavish clothes &  -5 &  3 gp \\
 
-	Travelling clothes &  -3 &  5 sp \\
+	Travelling clothes &  -3 &  5
 
 \end{tcolorbox}
 
@@ -473,7 +473,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
 	Rope, 50' &  -1 &  50 cp \\
 
-	Rope, silk, 50' &  -4 &  3 sp \\\hline
+	Rope, silk, 50' &  -4 &  3 sp \\
 
 \end{tcolorbox}
 
@@ -494,7 +494,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
 	Basic room for the night & 30 cp \\
 
-	Fancy room for the night & 3 sp \\\hline
+	Fancy room for the night & 3 sp \\
 
 \end{tcolorbox}