From 1f2b842980cedd61ef59a3a0271d2629e70f5263 Mon Sep 17 00:00:00 2001 From: Anth0rx <anthorx@keemail.me> Date: Thu, 14 Mar 2024 17:44:21 +0000 Subject: [PATCH] Revise Combat Order --- combat.tex | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/combat.tex b/combat.tex index e5e2ceb6..317619f5 100644 --- a/combat.tex +++ b/combat.tex @@ -129,11 +129,11 @@ Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a Using big weapons gives big bonuses, but they bring their own dangers! \end{exampletext} -\subsubsection{Initiative \& Interruptions} +\subsubsection{Combat Order} \index{Initiative} -Once combat starts, anyone can attack, move, or do whatever they want in any order\ldots at first. -However, if two characters both wish to act first, we resolve who goes first in the following order: +During combat, anyone may take actions without a set sequence\ldots until two characters vie for priority. +At that point use the following method to determine who goes first: \begin{enumerate} \item -- GitLab