From 1f2b842980cedd61ef59a3a0271d2629e70f5263 Mon Sep 17 00:00:00 2001
From: Anth0rx <anthorx@keemail.me>
Date: Thu, 14 Mar 2024 17:44:21 +0000
Subject: [PATCH] Revise Combat Order

---
 combat.tex | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/combat.tex b/combat.tex
index e5e2ceb6..317619f5 100644
--- a/combat.tex
+++ b/combat.tex
@@ -129,11 +129,11 @@ Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a
   Using big weapons gives big bonuses, but they bring their own dangers!
 \end{exampletext}
 
-\subsubsection{Initiative \& Interruptions}
+\subsubsection{Combat Order}
 \index{Initiative}
 
-Once combat starts, anyone can attack, move, or do whatever they want in any order\ldots at first.
-However, if two characters both wish to act first, we resolve who goes first in the following order:
+During combat, anyone may take actions without a set sequence\ldots until two characters vie for priority.
+At that point use the following method to determine who goes first:
 
 \begin{enumerate}
   \item
-- 
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